Forum Discussion
8 years ago
"HokieFiend;c-1171062" wrote:
If you are a long time player you are going to get at least one max Zaul squad on most of your GW's. I think one thing they could do to help immensely here would be to have buff immunity/shock etc. apply on Zaul lead teams before stealth fires off of a critical hit. This doesn't seem to be WAI or right in any way to me. You have something that is a helpful counter to this squad and it can't even be applied until it's simply too late.
I saw a post recently that the devs had this on their radar and were looking into it but I'm not sure if there was ever an outcome from it.
Additionally, I believe when I've had a shocked Sith stunned with Palp and Savage picks up that stun, it only lasts for one turn when it should last for two. I could be wrong on this as I haven't paid attention to it since I thought I saw it happen the first time. Scenario would be shocked Sith stunned by Palp and picked up by Savage before the end of the stunned Sith's turn after stun. Can anyone confirm?
I think that was on the thread that I made. That got a ton of attention. And got conveniently deleted. I got a "warning" for defending myself against trolls and the brute force tactics I used weren't appreciated by staff. Even though staff told me to post in here and get attention. And me being nice clearly didn't work the first time.
Anyways, They did say it was on their radar but didn't say if they were going to handle it "may or may not..." was the gist of it. Yeah I notice a bunch of stuff conveniently doesn't work at times. But then again it depends on who your playing.
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