Forum Discussion
9 years ago
That team looks pretty rough. I know when I face a team with Sun Fac and B2 I have a specific comp I send in but I don't know if it would work with the clones. Not to mention the fact that by the time I face the team you faced who's to say the team I use would even still be available.
For two days in GW I found myself just getting slaughtered on the last two nodes. I would basically limp into the last node with my a team having no protection and not a lot of health. Some of my bench would be gone, too. And then I'd face a top tier arena team with maxed mods and abilities reset. Whereas I was just happy to get out of the last node alive let alone with full resets. Both times this happened I faced an Anakin lead team. As soon as he went all but one of my team was dead.
I feel your pain. I don't know how you play. What I do, and I know this isn't anything new at this point, is charge up everyone's TM I would possibly use in the game. That's all I'm doing in the first five nodes. Just use a different team every node and make sure their abilities are reset at the end. On node 6, when it gets hard, I still don't put my a team in yet. I want to save their protection for as long as possible. Though, from doing this I think I've found a better a team than what I was using. Today I put in Teebo lead with EE, Phasma, and two DPS for node 6. They cleared it easily. Teebo has three mods for potency, Phasma has mods but they're not maxed and EE just became usable as far as level, gear, and stars. No mods yet. The fact that your team starts with TM and the other doesn't coupled with the TM manipulation makes this team hard to beat. I would suggest going after ewoks if you can. They are good all around. Anyway, the point is, I don't use my a team until it's absolutely necessary. Even if I think I my b team will get beat I'll still put them in and then retreat if I have to.
In short, charge TM for every player you would use for the first five nodes. Don't put your a team in until your other team(s) can't win. Also, make sure you don't lose anyone for when you get to the last node or two. That's day one GW, though.
To the person who said put a speed 200 Leia in there; that's all well and good, but now getting a specific mod is a crapshoot. Even if someone had Leia, the chances that they can upgrade her to 200 speed is pretty slim at this point. Be realistic in giving advice.
For two days in GW I found myself just getting slaughtered on the last two nodes. I would basically limp into the last node with my a team having no protection and not a lot of health. Some of my bench would be gone, too. And then I'd face a top tier arena team with maxed mods and abilities reset. Whereas I was just happy to get out of the last node alive let alone with full resets. Both times this happened I faced an Anakin lead team. As soon as he went all but one of my team was dead.
I feel your pain. I don't know how you play. What I do, and I know this isn't anything new at this point, is charge up everyone's TM I would possibly use in the game. That's all I'm doing in the first five nodes. Just use a different team every node and make sure their abilities are reset at the end. On node 6, when it gets hard, I still don't put my a team in yet. I want to save their protection for as long as possible. Though, from doing this I think I've found a better a team than what I was using. Today I put in Teebo lead with EE, Phasma, and two DPS for node 6. They cleared it easily. Teebo has three mods for potency, Phasma has mods but they're not maxed and EE just became usable as far as level, gear, and stars. No mods yet. The fact that your team starts with TM and the other doesn't coupled with the TM manipulation makes this team hard to beat. I would suggest going after ewoks if you can. They are good all around. Anyway, the point is, I don't use my a team until it's absolutely necessary. Even if I think I my b team will get beat I'll still put them in and then retreat if I have to.
In short, charge TM for every player you would use for the first five nodes. Don't put your a team in until your other team(s) can't win. Also, make sure you don't lose anyone for when you get to the last node or two. That's day one GW, though.
To the person who said put a speed 200 Leia in there; that's all well and good, but now getting a specific mod is a crapshoot. Even if someone had Leia, the chances that they can upgrade her to 200 speed is pretty slim at this point. Be realistic in giving advice.
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