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- Very nice. At what gear level do you think this would become achievable? All G11? G12 necessary or just helps it go faster?
- CreepiooNew SpectatorDude I just realized how BA Asajj is in the AAT last week! It's crazy. The team I used was Phasma Jyn Asajj Leia and R2
- Who do you think might be plausible substitutes for CLS and BB8?
- I have been trying for a long long time to find this strategy using Asazjj.
Thank you very much!!!!!!!!!!!!!!! "Winstar;c-1372315" wrote:
Neat, but that takes the fun out for 49 members of your guild.
I accept 0 damage rewards for Haat almost every time. Plus the other members can still attack the bloody thing while he is. No reason for lost fun, he will just likely crush in the leaderboard.- Moving to Arena and Character Strategy
- CreepiooNew Spectator@fmf well Bb8 is mostly there for damage boost, tm gain, buffs and potency if you need that. CLS is tmr, speed down and dmg. Also both can give assist via Ackbar lead.
Basically as long as you can manage B2's tm via tmr and speed down and stay buffed then less damage is okay just takes longer. So Jyn word be my first idea major Tm reduction, and tmr gain. Unless you have a really fast Jyn prolly need another tmr on basic attack but also need a buff giver.
Honestly If you have 7* Thrawn and Jyn, should beat able to make alot of teams that do really well. Just need to keep his tm at bay and survive - This isn't a new team. My guild have been running it for ages as a P3 killer. Also seen several others post scores of above 35 million. Nothing new. Good video though. This team has been being called Acktress in our guild for about a month now
- For what it's worth, the reason people don't shout about these combos is every time we do they get nerfed. This team will also solo P1 and 50% of P2 if you want to play with that end of the HAAT
- Thank you for this! It’s been very informative about turn meter manipulations in general, and it’s something I will pass on to my guild mates for Rancor strategies as well. We’re small time, but the concepts are the same, just on a smaller scale. We’re nowhere near the massive damage output, but longer fights with the boss taking less turns is what we’re aiming for.
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