"Kyno;c-2169801" wrote:
"yankeeh8er;c-2169789" wrote:
"TVF;c-2169771" wrote:
"Gifafi;c-2169770" wrote:
for like the 10th time already, han shoots first except in very few, very specific instances against computer teams in pve. it's irrelevant, ignore it. If you need han to shoot first in the last phase of smuggler's run my advice is to git gud and stop worrying about minutia that don't matter
But principles!
You really don't find it odd that they won't just add a bit of code so that Hans bonus turn at the start gets priority. That does not seem like some super complicated thing to fix.
its funny but everything you just said it wrong.
a little background for you, how they take their turn first is actually based on the NPC side, not Hans side.
and as they have discussed to some extent, the older events are more hand crafted and each one is unique, so yes its actually quite involved to go in and change that aspect of the event.
I am so confused now. There is a character in this game called Han Solo, he has an ability called shoots first, yes? I don't care how turn order is actually decided in the game I was just thinking of one possible solution to this problem. To me as an outsider who does not work at cg and has no idea what the code for this game looks like, I would think it would be possible to add something to Han that says if # of turns taken = 0 then Han takes next turn. Nothing to do with giving Han 100% turn meter because then you get into the overfill craziness. Just let Han have a turn and then everything else proceeds as normal. It's a minor thing and I know it won't ever be important enough to fix.