5 years ago
Han shoots first bug
Anyone else seen this? Happened to me a few times now but I don't have a screen recorder: In smugglers run, if Han takes the last turn of phase 1 or 2, veers or krenick goes before Han shoots first i...
"Darion;c-2169850" wrote:"Ltswb1;c-2169834" wrote:"Kyno;c-2169822" wrote:"Ltswb1;c-2169816" wrote:"Kyno;c-2169807" wrote:"Ltswb1;c-2169794" wrote:"Kyno;c-2169735" wrote:"Ltswb1;c-2169725" wrote:"Kyno;c-2169708" wrote:"yankeeh8er;c-2169701" wrote:
Yeah it is beyond stupid. Every time krennic goes first it drives me insane. They need to change the wording of Han's ability to be: "Han sometimes goes first".
ability titles have nothing to do with the description. which is still accurate.
Except that they specifically mentioned this situation in the post releasing the new TM system, and said that Han should always go first. This is a bug, pure and simple. Sure it’s not a huge one in the grand scheme of things, but it is a bug. Otherwise, in the old system, it would have been a 50/50 coin flip and Krennik still would have gone sometimes. But he never did.
If you feel this is a bug than you should be reporting it as such on <> .
If you are referring to the line below, then you should realize that this is in specific reference to Han and Wat.
I agree that he should shoot first, according to the mechanics listed, but I also recognize that issues of this nature should be treated as a low priority, as they have a very minor effect across the board.
I believe it’s been posted as a bug already. I will look and see. You are ignoring the last part of my statement. Which I’ve seen you do several times from other posters.
If it’s not a bug, then how come Krennik never went first in the old system? If they both got bonus turns, and there was no mechanic saying that Han should ALWAYS go first, then Krennik would have won 50/50 coin flips at least half the time. He NEVER did before. Which means there WAS a mechanic saying that Han always goes first. Which is now missing. For some reason you keep ignoring this reasoning and claiming that it’s WAI
the interaction of Krennik is how they way the system is coded in that event and how Han is coded and how they interact in the new system.
he never did this before because there was no overshoot system in place. nothing is missing, it was the thing that is added doing exactly what it is now told to do. NO there was not a mechanic to tell Han to go first, there was just no mechanic to look at the TM situation of Krennik and tell him to go before Han.
Nothing you just said makes any sense. Nor does it jibe with what you have said on this topic before. You have stated before that the reason Krennik now goes first is because he has always gotten a bonus turn and the new system now gives him more priority because he has more TM than Han.
You are now saying that there was nothing to compare Krennik and Han before. So did Krennik get a bonus turn or not? Because if he had a bonus turn before (your words), then yes there was a system to compare who should go first.
no there was nothing in place before to compare the 2, so they would both get the bonus turns and Han would go first because there was nothing to tell the system to do other wise. now there is.
it also only happens situationally, even in this event. it depends on the TM situation that you end with in the previous wave.
which all jives with what I had said before.
I was merely pointing out that Han didn't have any extra code that was removed that would have him go first, thats not what happened.
This still doesn’t make sense. If they both got bonus turns before and there was nothing to compare the two, then how did Han always go first?
Start by saying I have a simple hypothesis why this all happens. Krennic starts with a bonus turn not 100% TM this is important and you will see why.
Old Version: It was likely just hard programmed that if han is on the field at the start of any battle (or phase) he shoots first.
New Version: In the event two things get bonus turns it goes: who has more TM overflow, if tied then who has higher base speed, if tied then random.
In the case where han goes last at the end of the previous phase (he now has 0% TM):
Han TM overflow = 0
Krennic TM Overflow = 0
So then who has higher base speed (likely krennic)
- because stats are disproportionately boosted in challenge teirs, krennic likely has higher base speed which is why it's not a 50/50
In the case where han does not go last at the end of the previous phase (he now has TM>0% ):
NOW in the order of operations when han gets a bonus turn he has overflow which is why he goes first before krennic!
Mike Drop
I think the reason they made the TM system changes was because of the convoluted nature of hard coding TM effects. Which is a good thing, it's now more predictable. I think this is an unintended consequence, but it's also not a big deal as many have pointed out.
If my hypothesis is right the simple way to fix it would be to start there characters at 100% TM not with bonus turns.
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