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6 years ago
I don't really get why your method is preferable over the current method to be honest. Aside from not losing h/p disproportinately when your lowest h/p character takes damages, which arguably is a pro instead of a con, i don't see any upsides to changing how it works.
Downside is obviously that every geo has exactly the same h/p after just one equaliziation, which is silly imo. Also like already mentioned, the lower h/p geos will have more h/p than their max, which is also silly imo.
Downside is obviously that every geo has exactly the same h/p after just one equaliziation, which is silly imo. Also like already mentioned, the lower h/p geos will have more h/p than their max, which is also silly imo.
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