Forum Discussion
8 years ago
It would be nice if it wasn't so rng based... mods and secondaries that is. It seems more appropriate that one should be able to "build" their dream mod by "refining" a base mod by earning various elements.
Really the system right now isn't that bad, because highend mods are an end-game product for those with nothing left to spent their energy and credits on. For those in middle game and having to give up mod-farming for Luke and Ewoks in Cantina are the ones that the pressure is on to decide.
My example: I am not using Cantina energy on Ewoks because I have been trying to get a stoopid 5dot Speed Triangles mod for 2 weeks. I guess this is my only mod complaint. A system to build a mod up to be what you want it to be... even if it took much longer would feel like I'm achieving something rather that simming 3 refreshes in 10 seconds... just to not get a 5dot Triangle...
Really the system right now isn't that bad, because highend mods are an end-game product for those with nothing left to spent their energy and credits on. For those in middle game and having to give up mod-farming for Luke and Ewoks in Cantina are the ones that the pressure is on to decide.
My example: I am not using Cantina energy on Ewoks because I have been trying to get a stoopid 5dot Speed Triangles mod for 2 weeks. I guess this is my only mod complaint. A system to build a mod up to be what you want it to be... even if it took much longer would feel like I'm achieving something rather that simming 3 refreshes in 10 seconds... just to not get a 5dot Triangle...
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Short a few toons.
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