8 years ago
Horadric cube for mods
"You've got quite a treasure there in that horadric cube!"
If anyone has played Diablo 2 they might have an idea of what I'm talking about.
My idea is this: what if you could combine multiple mods to create a new mod. Let's say you have the following two cc diamonds.
+4 speed, 1.23 cc, 250 prot. 5 defense.
+5 speed, 1.55 cc, 300 health, .5% offense.
Any matching secondaries are automatically combined. The remaining secondaries are chosen from the 4 non matching secondaries. Cap each stat at the current max. (So no creating 52 speed secondaries).
That could result in the following mod:
+9 speed, 2.78 cc, 300 health, 5 defense.
Basically taking two middling mods and making a decent mod out of it. There could be many more possibilities. Two matching gray mods could combine into a random green mod. Two greens to a blue. Multiple 3 dots into a 4 dot.
Basically it gives us more incentive to farm mods and gives us some semblance of control in the mod process.
Thoughts?
If anyone has played Diablo 2 they might have an idea of what I'm talking about.
My idea is this: what if you could combine multiple mods to create a new mod. Let's say you have the following two cc diamonds.
+4 speed, 1.23 cc, 250 prot. 5 defense.
+5 speed, 1.55 cc, 300 health, .5% offense.
Any matching secondaries are automatically combined. The remaining secondaries are chosen from the 4 non matching secondaries. Cap each stat at the current max. (So no creating 52 speed secondaries).
That could result in the following mod:
+9 speed, 2.78 cc, 300 health, 5 defense.
Basically taking two middling mods and making a decent mod out of it. There could be many more possibilities. Two matching gray mods could combine into a random green mod. Two greens to a blue. Multiple 3 dots into a 4 dot.
Basically it gives us more incentive to farm mods and gives us some semblance of control in the mod process.
Thoughts?