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9 years ago
It's not a coin flip according to devs.
Each character has its own speed pacing and internally it's represented with large numbers, not a 1-100 range integer like the percent representation leads you to believe.
So even though two chars are on 100%, the chances of both being the exact same value internally is (according to devs) close to zero. If a character naturally gains more than enough to get a turn, the excess bleeds into his next turn. But if he gets a TM buff, the excess beyond 100% is lost.
Each character has its own speed pacing and internally it's represented with large numbers, not a 1-100 range integer like the percent representation leads you to believe.
So even though two chars are on 100%, the chances of both being the exact same value internally is (according to devs) close to zero. If a character naturally gains more than enough to get a turn, the excess bleeds into his next turn. But if he gets a TM buff, the excess beyond 100% is lost.
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