I’m fine with the amount of rewards, sure more is always nice but that’s not the most important aspect for me.
I’m fine with the difficulty, even though it would be good if we didn’t have to go in blind and actually be able to see the stats of both enemies with all modifiers applied and also so our own stats with current disks applied.
But most of all it has to be fun to play and even if it isn’t CGs intention to make it boring and grinding it’s what they do when they feel the need to tweak details without fixing the bigger issues first. They have to ask themselves or check the feedback from the community, which changes will improve the experience without making it too easy and what changes are the lazy fixes to make it harder but it will also destroy the fun.
And we need fixes to QoL things like feat counters and the duplicate selection grouping of teams and disks.
This time around I was extremely unlucky with disks to select so I had to do it with almost no synergies. Absolutely nothing resembling a purple disk in sight either. Still no problem getting max rewards but it was just such a boring experience. And it was extra frustrating when I know conquest can be a very fun and creative experience.