Forum Discussion
7 years ago
There are several ways this can happen.
Damage is ONLY cumulative when it starts and ends in the same phase. I'll a few examples, and you can sort out the rest.
Player A and B start in phase 1, both die/exit in phase 1. Their damage total is added together and is less than the total health of the phase, and their cumulative damage is subtracted from the phase health.
Player A and player B start in Phase 1 at similar times, both die in phase 1 at similar times, but, each person did more than 50% damage (say, each did 75% damage). Rather than deduct 1.5 phase one's health, the phase is 'cleared' and 50% of the damage is just 'lost' in terms of the total damage left for you to finish the raid.
Player A clears phase 1, and player B dies in phase 1. Since player A already cleared it, ALL of player B's damage is 'wasted' in taking it away from the total damage you need to do.
In short, aside from differing phases of difficulty, you could have only 10 players capable of doing 1 million damage. If they started concurently, and all died mid phase 1, you'd be stuck in phase 1, and unable to continue the raid. (albeit, phase 1 would be completely finished, but no one would be alive to go into phase 2)
If those players waited for each other to post damage, each amount would be fully deducted from the total, one fight, one damage post after the other, and the group of 10 players would finish the raid.
The theoretical max for a guild's total damage on hpit would be 10 million x 50, or roughly 500 million damage.
Damage is ONLY cumulative when it starts and ends in the same phase. I'll a few examples, and you can sort out the rest.
Player A and B start in phase 1, both die/exit in phase 1. Their damage total is added together and is less than the total health of the phase, and their cumulative damage is subtracted from the phase health.
Player A and player B start in Phase 1 at similar times, both die in phase 1 at similar times, but, each person did more than 50% damage (say, each did 75% damage). Rather than deduct 1.5 phase one's health, the phase is 'cleared' and 50% of the damage is just 'lost' in terms of the total damage left for you to finish the raid.
Player A clears phase 1, and player B dies in phase 1. Since player A already cleared it, ALL of player B's damage is 'wasted' in taking it away from the total damage you need to do.
In short, aside from differing phases of difficulty, you could have only 10 players capable of doing 1 million damage. If they started concurently, and all died mid phase 1, you'd be stuck in phase 1, and unable to continue the raid. (albeit, phase 1 would be completely finished, but no one would be alive to go into phase 2)
If those players waited for each other to post damage, each amount would be fully deducted from the total, one fight, one damage post after the other, and the group of 10 players would finish the raid.
The theoretical max for a guild's total damage on hpit would be 10 million x 50, or roughly 500 million damage.
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