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zaa6q7fj8ql0's avatar
zaa6q7fj8ql0
New Adventurer
16 days ago

Huge setback for me on GAC

I've only been playing for a year now. I've already unlocked two Legends: Leia and Jabba. I was doing pretty well in Arena. Already feeling comfortable in Chromium. Everything was going so well that I made it to Gold. That's where all hell broke loose. All my opponents fell right out of Kyber. I managed three wins and six losses. I thought I'd be kicked out of Gold, but it didn't work out that way. Every win catapults you to the top, while losses only lower you a bit. I'm going to be losing a ton of crystals in Gold for the second Arena season. This isn't going to work. I'm starting to regret coming back.

10 Replies

  • harvestmouse1's avatar
    harvestmouse1
    Seasoned Ace
    9 days ago
    zaa6q7fj8ql0 wrote:

    Unfortunately, the game doesn't reward activity in GAC; instead, it punishes you and rewards passivity.

    crzydroid wrote:

    A 3-6 season in Aurodium actually gets you about 1300 more crystals per month than even a 6-3 season in Chromium. More if you were doing 5-4 in Chromium. So you are not losing crystals, just morale.

    You will eventually settle into that roughly 50% win rate. 5v5 can sometimes be a little easier when you are facing stronger opponents. This season may go better. In any case, going up a league is always better.

    Get as high as you can, try as hard as you can, do as well as you can; you'll get the best rewards possible.  Ignore what others are doing, those are their accounts.  Eyes forward, march to a beat with a bit of funk, and you'll do well.

  • zaa6q7fj8ql0's avatar
    zaa6q7fj8ql0
    New Adventurer
    9 days ago

    That explains many thing. Unfortunately, the game doesn't reward activity in GAC; instead, it punishes you and rewards passivity. There are more rewards for those returning to the game after a few months or years. In their attempts to win players back, they do nothing to ensure players stay and don't leave. Meanwhile, the game constantly tries to deprive active players of rewards and throws obstacles in their path, doing its best to push them out. That is the main reason why players quit. There are more easy wins for those who drop down to lower leagues, where a strong player can bully weaker ones—and the Relic Delta update has only made this problem worse. It’s a shame the developers have taken this direction.

  • harvestmouse1's avatar
    harvestmouse1
    Seasoned Ace
    13 days ago
    Jarpin3786 wrote:

    A nice solution to this problem would be to separate the 3v3 and 5v5 ratings tables, creating two separate Arenas.

    100% agree with this.  I was actually quite shocked when they announced 3v3 was coming back (some time after we started the new era of GAC).  How can you play several seasons of 5v5 and that's you're 3v3 rating?  

    Up until the changes of November last year, my GACs continually showed a similar pattern.  Do well/very well in 3v3 going 5-4/6-3.  Then lose the whole first week of 5v5 as I was outmatched (unless somebody didn't play).  Probably win the whole second week of 5v5 as I was now quite a bit lower.  Then find some sort of balance in week 3 and hopefully scrape a win.

    There are some small things they could do to help fine tune the match making, that's for sure.

  • Jarpin3786's avatar
    Jarpin3786
    Seasoned Veteran
    13 days ago

    A nice solution to this problem would be to separate the 3v3 and 5v5 ratings tables, creating two separate Arenas. This way, players wouldn't quickly climb the ratings and there wouldn't be a need to intentionally lower players' ratings in Kyber. Which is very annoying.

  • harvestmouse1's avatar
    harvestmouse1
    Seasoned Ace
    14 days ago
    Jarpin3786 wrote:

    That's where it feels like you're suddenly being propelled up.

    Yeah, maybe.  However, he spoke about it as if win/losses are routinely disproportionate.

    zaa6q7fj8ql0 wrote:

    Every win catapults you to the top, while losses only lower you a bit.

    Jarpin3786 wrote:

    when he jumped into the Gold League from Chromium, he gets dropped into the fourth Gold League, very close to third. Literally one win and you're immediately in third. That's where it feels like you're suddenly being propelled up. Why CG decided to push you so high when entering a new league, I don't know.

    Yeah.....I guess I agree.  I don't like how changes of leagues are dealt with either.  I originally started in 'Gold League' 3 and the first 3 times I went up to Kyber were very difficult.  Squish pushes those going up further up and those going down further down.  It makes the bottom/top of leagues like a whirlpool where players are constantly in a maelstrom of promotion/demotion and inaccurate Skill Points totals.

    I really don't see why divisional and league changes aren't dealt in the same way.  Do League/Division changes at the end of each week.  Changes will be more gradual, no more hard walls at the top/bot of leagues where points are still being gained/lost.  If it's dealt with weekly, the squish could be a lot lighter too.

  • Jarpin3786's avatar
    Jarpin3786
    Seasoned Veteran
    15 days ago

    That's the whole point. The guy doesn't know that when he jumped into the Gold League from Chromium, he gets dropped into the fourth Gold League, very close to third. Literally one win and you're immediately in third. That's where it feels like you're suddenly being propelled up. Why CG decided to push you so high when entering a new league, I don't know. But to drop down and be relegated immediately, you need to lose at least seven times. And he lost six and has to spend another season in this hell with two legends. I understand him. The loss of the Datacron on Wampa is probably also having an effect. And the new Datacron set is hardly a replacement for the previous cube set for young players. He'll have to suffer for two seasons with a slim chance of winning, until he's thrown back into Chromium. It's unpleasant, but what can you do? I wouldn't rip out the game because of something like that.

  • Read crzydroid's post.  If rewards are your main motivation, then being as high as possible will give you the most rewards.

    The system is set out so that you find 'a place' where you're basically balanced (I'm not saying the matchmaking is balanced or unbalanced).  You'll find yourself in a window of somewhere between 65%-35% win rate.  If on the higher side, you'll go up a bit and then win less.  If you want to win more than that, sorry it's just not set up that way.  It's set up that everybody that tries wins their fair share.

    zaa6q7fj8ql0 wrote:

    Every win catapults you to the top, while losses only lower you a bit.

    This simply isn't the case.  A win will give you the same amount of Skill Points as a lost would have.  The first match is worth slightly more points than the second, and the same for the third.  Then between seasons you are 'squished'.  A rule of thumb the squish pushes you toward division 3.  So it maybe a positive or negative squish.  

     

  • ordo801st's avatar
    ordo801st
    Rising Veteran
    16 days ago

    Yeah I do know some players purposely drop just to fight someone weaker. I bounce between K2 and K3 and I still find a 8 to 10 mill GP player cause they got the Meta GLs and the Broken DCs that help them climb. CG sees you in your shoes as seeing this disadvantage as a way to spend money. I see it as a way to just barley play. Even in K2-3 I still have days I just don't care some days or I want to attack after I wake up from my grave shift and I sleep extra and miss the deadline. Haha Graves.   Aside from that there are days I will only attack with 1 to 3 teams and then forget about it thinking I lose and some players just don't attack. I always want to get the Round Reward with an attack. So just depends on the players and their lives. Plus some players join and not attack or not join for a long time cause of their lives and then when they get more free time they finally see they dropped down and get easy wins for a while. I do agree with many players there should be more improvements to the Match making. Maybe we will get lucky in the next 3 to 5 years. I don't see that happening at all in the next year or so. I also see players that only attack once if they don't have a chance of beating a certain character or team. Like when I was still building up the annoying DS Rey cron that was out a year ago I had so many struggles I just fought what I could and that was it.

    Side note, just do what you can. If you want an easy day and just do the one battle and that's it, that's always fine. I feel its best to have fun than get frustrated and annoyed. I also like to see what players struggle with on my defense, even if I lose.  

  • Just play your best, collect rewards and know that CG honestly don’t care.  Try different teams and use it as your sandbox mode and a learning experience trying all your teams against their R10 walls.  

    I just learned JKLS(L), JMLS, GMY, KB, Barris Offee are effective against GL Leia with Rex and Chewpio.  My R7 team ROFLCoptor stomped an all R9 team.  I decided not to Mirror match with my own Leia, which was a good choice.  

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    16 days ago

    A 3-6 season in Aurodium actually gets you about 1300 more crystals per month than even a 6-3 season in Chromium. More if you were doing 5-4 in Chromium. So you are not losing crystals, just morale.

    You will eventually settle into that roughly 50% win rate. 5v5 can sometimes be a little easier when you are facing stronger opponents. This season may go better. In any case, going up a league is always better.

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