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I think many game developers dont realise that blatant monetization has the opposite of the desired effect. We all know that this game has been made to make money. thats obvious for all games with a paid content. But when designing a game mode it has to be fun first. This drives people to engage in the content, which in turn motivates them to spend $$.
When you blatantly monetize something, and put the gameplay element 2nd (or even 3rd!), players say fk this and stop spending. When people like egnards, scrybe and other high profile content creators, who have engaged and 'invested' in the game for years, suddenly back off from the spending you know you're in trouble. These people are representitive of the wider community and its perception of the game, but more than that they influence this wider community. Something needs to be rectified or this game isnt going to make it another 10 years. This is exactly what happened with Lord of the RIngs Rise to war. Blatant cash grab update, which resulted in lower income, not higher. Closed 2 years later. You also do your own brand no favours either for when you come to develop the next game.
You don't get tired of seeing this 4 or 5 times a day?
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- CG_Meathead11 months ago
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