"Merailla;c-2182787" wrote:
It was relevant, for me, GAC is about finding best usage of your roster against current opponent, now every opponent is different, some have GLs, some dont.. Being able to adjust mods to fight the current opponent would provide you the opportunity to use your roster the best possible way.
What's your definition of early division 1. You either have more than 5 mil gp (at which case you should be able to counter a GL without switching mods), a very top heavy roster and no GL (poor roster choices), or you aren't seeing more than the occasional GL in gac (in which case changing the whole way a game mode works just in case you see a GL is not worth it.)
And the idea of moving mods every two days just for a counter team is super annoying. I hate moving mods and rarely do so. I get them where I want and leave them there. Easy enough.
I also look at my opponents stats for important characters when I decide what defense to set. Having them able to change those stats would take away the strategy of putting a team on defense that my opponent will be unlikely to beat.
So your suggestion would mean more guessing on setting defense and more moving mods. No thanks.