8 years ago
Ideas for Red 5 (Ship)
Red 5 X Wing: Unlocks at 5*
Lucky rebel fighter that becomes powerful with critical hits.
Basic: Deal Physical damage to target enemy with a 75% chance to gain advantage for 2 turns. If Red 5 does not gain advantage, it gains critical damage up for 2 turns. TARGET LOCK: This attack is guaranteed critical hit.
Special: Deal Physical damage to target enemy with a 30% chance to inflict target lock for 2 turns. Also deal damage to all other enemies equal to 5% of their max health. TARGET LOCK: Gain advantage for 3 turns.
Special: Deal Special Damage to target enemy. If Red 5 has advantage, this deals damage equal to 50% of their max health, then Red 5 gains health equal to 25% of the damage dealt. This ability starts on cool down. TARGET LOCK: Deal extra damage equal to 10% of their max health.
Unique: Red 5 has 20% critical damage. Whenever Red 5 scores a critical hit, he gains +5% critical damage.
Unique: Whenever Red 5 scores a critical hit, rebel allies have a 20% chance to gain critical damage up for 2 turns, and a 10% chance to gain 30% turn meter.
These are just ideas, but leave feedback in comments below THNX :)
Lucky rebel fighter that becomes powerful with critical hits.
Basic: Deal Physical damage to target enemy with a 75% chance to gain advantage for 2 turns. If Red 5 does not gain advantage, it gains critical damage up for 2 turns. TARGET LOCK: This attack is guaranteed critical hit.
Special: Deal Physical damage to target enemy with a 30% chance to inflict target lock for 2 turns. Also deal damage to all other enemies equal to 5% of their max health. TARGET LOCK: Gain advantage for 3 turns.
Special: Deal Special Damage to target enemy. If Red 5 has advantage, this deals damage equal to 50% of their max health, then Red 5 gains health equal to 25% of the damage dealt. This ability starts on cool down. TARGET LOCK: Deal extra damage equal to 10% of their max health.
Unique: Red 5 has 20% critical damage. Whenever Red 5 scores a critical hit, he gains +5% critical damage.
Unique: Whenever Red 5 scores a critical hit, rebel allies have a 20% chance to gain critical damage up for 2 turns, and a 10% chance to gain 30% turn meter.
These are just ideas, but leave feedback in comments below THNX :)