Forum Discussion
Ichiraikou
5 years agoSeasoned Ace
They are pretty nice upgrades, I agree with almost all of them. I do think that the upgrade for the Armorer might be a bit much, especially since her kit is already really good, but its not bad either. The only ones I disagree with are Gar Saxon and Imperial Super Commando.
The main reason I disagree with those 2 is that the additions kinda break their kits. Thou this isn't exactly your fault, it's that their tags don't fit them in my opinion. Gar saxon assist when another ally counter attacks, and reduces his cooldowns on his basic. However, other allies need to be attacked before he can assist them. This ironically means that his kit falls apart when enemies focus on him. So Taunt is the absolute worst effect for him. Imperial Super Commando is the exact opposite. His basic can attack twice if an enemy has below 50% turn meter. This is very likely to happen on a counterattack, as charter usually have 0% turn meter during their turn (unless they use an ability that grants them turn meter). This also means he recovers health and protection from Gar's lead twice and calls gar to assist twice almost every time he counter attacks (or even trice in you kit's version). Therefore he is actually really good when enemies focus on him. This is why I made Gar Saxon an Attacker and Imperial Super a Tank in my rework idea's of them. So yeah, I think they still need some work. But all the others are really good. Well done.
The main reason I disagree with those 2 is that the additions kinda break their kits. Thou this isn't exactly your fault, it's that their tags don't fit them in my opinion. Gar saxon assist when another ally counter attacks, and reduces his cooldowns on his basic. However, other allies need to be attacked before he can assist them. This ironically means that his kit falls apart when enemies focus on him. So Taunt is the absolute worst effect for him. Imperial Super Commando is the exact opposite. His basic can attack twice if an enemy has below 50% turn meter. This is very likely to happen on a counterattack, as charter usually have 0% turn meter during their turn (unless they use an ability that grants them turn meter). This also means he recovers health and protection from Gar's lead twice and calls gar to assist twice almost every time he counter attacks (or even trice in you kit's version). Therefore he is actually really good when enemies focus on him. This is why I made Gar Saxon an Attacker and Imperial Super a Tank in my rework idea's of them. So yeah, I think they still need some work. But all the others are really good. Well done.
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