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HokieChuck888's avatar
HokieChuck888
Rising Ace
2 months ago

If you aren't going to increase mod storage...

.... which is ridiculous in itself, then can you at least give us a solution  for pulling mods out of mail? It's ridiculous to be constantly clearing mods just to even claim and roll up new ones. At least let us claim as many mods as we can from a single mail item until it hits the storage limit. Having to pull the entire mail item of mods at once is ridiculous. Now we have mail coming in with 12 mods so the issue is twice as annoying as it was. 

19 Replies

  • ZanirN7S's avatar
    ZanirN7S
    Seasoned Ace
    2 months ago

    I sell right side def primaries, cc triangles, tenacity mods without tenacity, potency without potency, accuracy arrows, mods with mismatched stats (offense set mod with only defensive stats? why would I keep that?). Since my entire roster has mods, I can be picky with mods I build now. Anything 5A that doesn't have at least 3 slices of speed is gone unless it's a weird case like a 5A mod that lands 5 slices of the same stat, which makes it a 1 in 3 chance for speed rolls instead of 1 in 4. I don't have every filter I use saved, but I end up selling 90% of incoming lvl1 mods. I didn't keep a single one from today's Smuggler's Run. 

  • DarjeloSalas's avatar
    DarjeloSalas
    Seasoned Ace
    2 months ago

    Filters will depend on game progress / roster depth. I don’t keep anything below +10 anymore and have even had to sell a bunch of them recently as my unused mod pile had reached 450/500. 

  • Out of interest, what are your filters? I sell everything that doesn't have at least 5 speed at a baseline and semi-matching secondaries to its set and primary. 

  • Give me 10 minutes with your account and I'll bet if I applied my filters, I'd clean out 90% of your unassigned mods. You don't need more storage space. You need to sell trash mods. 

  • You're not going to get support for this from 6+ years players that are competitive primarily because they know that good-mod acquisition and recycling doesn't really need to fill an inventory.  

    There are highly respected SWGOH-Youtubers/players that have sub-channels dedicated in Discord for how to manage mods the most intelligently based off of likelihood of rolls statistics.  When you farm and upgrade based off of these principles, you're simply not going to fill an inventory. 

    Would I like the mod inventory to be bigger?  Yes.  Is it necessary?  Really far from it.  The seasoned players I am referring to won't really view what I've told you as an opinion.  Youtube search "Fatal Playbook SWGOH", find his most recent video and click on "more" to get his Discord join link.  Join and go to his "Mod" sub-channel.  His infographics on mod-acquisition are really good.  

    If you'd like to chat more about it in Discord with me I can walk you through how to be more sensibly selective with daily 3x50 refreshes on mod-battles each day.  My top 110 modscore is 14.25 at 10.7 million GP.  Lots of players would like my mod score and depth.  I don't have a perfect system but it's really good for a guy that quit playing for 4 years.  I can talk you through all of it.  

  • If you’re having storage issues, then you probably need to be more selective with what mods you keep or sell

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