Forum Discussion
9 years ago
"StormTro0p3R_H;239474" wrote:"Telaan;239301" wrote:"StormTro0p3R_H;239231" wrote:
Dodging is a legitimate defense in a lot of battle games. Many dice games have a 1/3 dodge rate, sometimes even 1/2. The strategy is plan to use more attacks than usual. Don't kid yourself that both of the assist attacks will hit, plan on another attack or two to take them out. It only needs fixed if it's game breaking, which it isn't. Game changing, sure, for teams that lack depth. But that's exactly what needs to happen.
What happens when there's no direct counter stat (such as accuracy) and/or the dodge teams have equivalent, or nearly so, speed?
I've always loved dodge as a strategy. It's one of my favorite stats to min/max towards. However, in every game I've ever played, that I can think of, there is a direct counter to it. The risk is that when you are countered you get rocked. The reward is that when it works, it's beautiful.
However, we have no direct counter to dodge and, in general, we're seeing the same exact fast heavy hitters. The teams, for the most part, haven't changed except to swap the position of QGJ and Dooku in the squad.
There's no change in strategy. I play exactly the same as before. The only difference is that RNG now plays a much bigger role in the outcome of a match. This isn't some new met that has turned things on its heels or is causing people to panic. This hasn't forced anyone to reevaluate toons, grind new ones, or restrategize how they attack. This is simply the same meta as before with a new and improved RNG.
True, there is no counter stat, but it isn't as if there is no counter strategy. Play a team geared toward generating extra attacks. FYI: speed doesn't mean extra attacks, especially in an arena filled with high-speed characters. Phasma is a great lead against Dooku.
And I'm not sure if, by your last paragraph, you mean your strategy against a Dooku lead doesn't change or if your strategy in making a Dooku team isn't different, i.e. high "dps." But if you mean your strategy against Dooku doesn't change then there must not be a problem or you are choosing to just power through the weakness your team has against it.
Phasma is an atrocious lead against Dooku. Sorry, I don't agree at all. Phasma is inferior to both QGJ and Dooku. On top of that most people, regardless of whether they run QGJ or Dooku as lead, already run QGJ and/or GS as part of their cookie cutter speed/DPS team. That's an assist attack every other turn, generating a fair amount of extra attacks.
The priority targets haven't change because the team compositions haven't changed. The strategy for defeating the cookie cutter speed/DPS teams led by Dooku doesn't change just because Dooku and QGJ have swapped positions within the squad. It has nothing to do with me being stubborn, unable to adapt, needing to l2p, or any other asinine argument that others have made in this thread. I run a cookie cutter Dooku lead high DPS/speed team. I'll repeat one more time for posterity, this has nothing to do with winning or losing. Nothing about the fundamental strategy on who to target or how to play a match has changed. The only thing that has changed is how much RNG plays a role in your win or loss.
Why is this leader ability universally effective while most others require a specific class to receive the full benefit?
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