Forum Discussion
9 years ago
"SaintEaters;240474" wrote:
While it does have its issues, I'll still gladly take it over speed dps meta. There is actually more skill involved than previously. Before all it was like was: find fastest 5 toons who hit the hardest, put on team, go club other guy faster. Especially with the lack of AI in this game speed dps required much less skill. Sure, evasion involves rng but it also involves strategy. You get evaded and so your fast caveman with a club style doesn't work as well now and ppl are upset about it. The strategy comes in how you play out the game, you have to make much more thoughtful moves. Earlier I got evaded a lot and it was 4 on 2 pretty quickly, but I won the game by using my characters skills and abilities wisely and on the right enemies at the right time.
I'm inclined to agree. The dodging is annoying, and yes you'll lose some of the time, but that's not a bad thing. I find now some of my fights I really have to think carefully about what I do and I end up using 4 minutes to win. I prefer that over blam blam, I win, next.
"JohnnySteelAlpha;240485" wrote:
Sid lead, Yoda, Kylo, Phasma, JKA - mix of basics, but heavy AOE spamming from all 5 toons. Yoda for the tenacity up at the beginning. I really don't know why don't build and use these AOE teams to attack more. It's bested every version of meta the game has had since Poe came out.
I think heavy AoE teams require more patience and a "leap of faith" compared to single-target teams. It's just more satisfying to knock out one of the bad guys rather than whittle them all down, and you also feel like you are gaining a numerical advantage. Plus with Dooku everywhere a high AoE team will get a lot of counters, and people hate counters.
I also still see a lot of Lumi on my server. Lumi can seriously slow down an AoE team and is not nearly as effective against focus-firing.
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