Forum Discussion
8 years ago
"JacenRoe;c-1046564" wrote:"Dretzle;c-1046427" wrote:
The gear that goes into the characters directly affect their end stats. So take a second look at some of those 'weak' characters. That snowtrooper hits HARD. Cad Bane has the highest offense of the game. The Jawas you mentioned are also powerful, especially the basic Jawa.
Cade Bane is worthless. A Jawa team would get torn apart by any meta team. Snowtrooper is getting reworked, because he was hot garbage. They are all proof that you're incorrect.
Gear affects base stats, which is often totally invalidated by the kit. Nightsister Initiate is #1 for the highest physical damage in the game, but barely scratches opponents especially compared to the #44 character Rey, who hits for over 10k unmodded on non-crits. It's funny to see #43 right above her is Shoretrooper. Wedge, and Biggs are both WAY below that. :D
LOL. It's like you didn't read my post. You pointed out how terrible the characters I mentioned are, because their move set is more important than their stats. So you said that I was incorrect.
Although the only point I was making was that gear that goes into characters directly affects their end stats, which you then go on to agree with, essentially saying I was correct. Here, let me highlight that part where you said I was wrong, and then in the very next sentence said I was right:
"JacenRoe;c-1046564" wrote:
They are all proof that you're incorrect.
Gear affects base stats
I wasn't saying the characters were useful in the arena. I wasn't saying that you should focus on gearing them over more meta characters or characters that have better moves.
The point I was making, the ONLY point I was making, was that gear affects stats. If you "make the lesser characters easier to gear" so you can play with them, you ALSO make them less useful to gear and play with. Take away all those stun cuffs, and Cad Bane is no longer the character with the highest offense in the game. So what's the point anymore of even wanting to gear him?
Let me make it simpler for you and the OP. You want these less popular characters, whom you deem worthless because their move kits are unappealing, you want these characters to be easier to gear so that you can use them. You want them to take away all the gear that would make them even halfway interesting to use.
So what are you going to do when you're done gearing them with worthless gear? Smile at them? Spin them in your character window? Take away the powerful gear, and now these characters are even less than the interesting trinkets you were thinking of toying with.
As I said before, the problem is not the gear they require, it's that (a) there is a small selection of gear that all characters of a certain kind need and (b) the way to attain this gear is prohibitive. They could make new kinds of gear that give the same stats, but then you are even less likely to get gear you need when you are trying to level a particular character (more gear types mean a large pool from the random payouts of raids, which means harder to get a particular kind of gear). If they feel it's a problem, probably the best solution is to move zetas outside of the fleet shop, which is one of the best places to get 5 stun cuff salvage at a time.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.79,868 PostsLatest Activity: 2 minutes ago
Recent Discussions
- 2 minutes ago
- 12 minutes ago
- 20 minutes ago
- 48 minutes ago