Forum Discussion
7 years ago
"YaeVizsla;c-1889840" wrote:"Firebrigade;c-1888771" wrote:
So we have to give up g13 for IPD. Cool. Cool cool.
"Have to" and "can choose to" are two different things.
People complain that playing Geonosis TB instead of Hoth TB costs you IPD/ROLO shards. If Liath is correct, then you can use the special reward that comes from running Geonosis TB instead of Hoth TB to get IPD/ROLO shards if you so choose.
This cycle has been the most anybody has cared about ROLO and IPD in a hot minute. They're fairly mediocre units. (Which is not to say bad. Just mediocre. In IPD's case, primarily for want of a home.)
Yes, there is an opportunity cost at play. If you want Gamorrean Guard at seven stars, it comes at the cost of, like, 500 carbantis worth of guild tokens, so most people don't bother. But the choice is there, if you want to collect these nonessential units who don't get you much.
It has more to do with the fact that many of the top players or those further along in the development cycle had ample opportunity to essentially be “given” these units at little to no additional cost. Now, simply by nature of being a newer player or further behind on the development curve, one has to pay extra/more or sacrifice additional resources to have that same opportunity. It’s like pulling the ladder up after you used it to climb. The “haves” tend to undervalue the support they had in gaining an advantage. Everyone that has IPD maxed was able to do so without any extra cost outside of that which would have been invested towards maxing Hoth DSTB rewards anyways. Now, maxing IPD requires some other non-zero sacrifice of resources that wasn’t required before. It feels like being punished for being a new or slow developing player.
My opinion, fwiw, is that in order to create and *maintain* a thriving game community the barrier to entry/early advancement should lessen over time, or at least not get harder than it was. That’s clearly not the case here.
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