4 years ago
Imperial Remnant Officer Kit Idea
Here is the kit idea for the Imperial Remnant Officer.
Unit Name: Imperial Remnant Officer
Tags: Dark Side, Support (TAC), Empire, Imperial Remnant, Imperial Troopers
Description: Deadly Imperial Remnant Support that Marks his allies and manipulates the flow of battle to ensure an allied victory.
Relic: Imperial Officer Cap
Basic: Imperial Order (Omega):
Special: Victory or Death (Cooldown 3) (Omega):
Unique: Long Live the Empire (Zeta):
Unit Name: Imperial Remnant Officer
Tags: Dark Side, Support (TAC), Empire, Imperial Remnant, Imperial Troopers
Description: Deadly Imperial Remnant Support that Marks his allies and manipulates the flow of battle to ensure an allied victory.
Relic: Imperial Officer Cap
Basic: Imperial Order (Omega):
Spoiler
Deal special damage to target enemy and reduce their Turn Meter by 20%. If the target is buffed, grant all Imperial Remnant allies 10% Turn Meter.
Animation: Imperial Remnant Officer fires at target enemy with his blaster pistol.
Animation: Imperial Remnant Officer fires at target enemy with his blaster pistol.
Special: Victory or Death (Cooldown 3) (Omega):
Spoiler
Dispel all debuffs on Imperial Remnant allies and they recover 10% Health and Protection for each debuff dispelled on themselves. Then, inflict Marked on the healthiest ally for 2 turns. While the ally is Marked, they have +25% Tenacity, +25% Defense, and 100% Counter Chance.
Animation: Imperial Remnant Officer speaks into his communications device, then Marks the healthiest ally.
Animation: Imperial Remnant Officer speaks into his communications device, then Marks the healthiest ally.
Unique: Long Live the Empire (Zeta):
Spoiler
While Imperial Remnant Officer is active, all Imperial Remnant allies have +20% Potency, and +15% Offense. In addition, Imperial Remnant Officer has +10% Evasion for each Empire ally, and all Empire allies gain 5% Turn Meter each time Imperial Remnant Officer evades an attack.
-Zeta: Whenever an Empire ally is defeated, all other Empire allies dispel all debuffs on themselves, gain 30% Turn Meter, and recover 25% Health and Protection.
-Zeta: Whenever an Empire ally is defeated, all other Empire allies dispel all debuffs on themselves, gain 30% Turn Meter, and recover 25% Health and Protection.