Forum Discussion
7 years ago
"dabr0l1;c-1594972" wrote:"TAureliusC;c-1594924" wrote:"Mzee;c-1594846" wrote:"TAureliusC;c-1594803" wrote:
Been through a few guilds that farm Traya. Most of the time it's just the top 20-30 guys carrying the raid, and many simply post zeros. My opinion on the sith raid has changed, and I no longer think it's so unobtainable anymore. 4-5 pertinent teams and 25 guys with the teams and you can conceivably clear the raid. Granted, some of the rosters are a bit challenging to compose, like nightsisters, but if players focus on building these teams it will be built.
Most top guilds are focused on TB and TW these days, and its not so important to have a sith roster stacked top to bottom. In terms of payout, because HSR is still the ultimate end game content right now it should be rewarded accordingly. Do you think it makes sense to make them available to level 70 players doing non heroic raid?!?!?! You wouldn't expect to make 100k working at McDonald's as a cashier, so why would you expect to earn g12+ gears doing pit raids?!?!
If they want to keep the gear 12+ rewards exclusive then ok. Lower the difficulty or health pool of T6 and below, and still improve the rewards. Doesn't need to be gear 12+, but from what I have seen currently better rewards in the lower difficulty raids... In heroic sith players outside top 10 deserve better rewards.
I usually finish top 10 and I don't really notice a huge difference when I don't. I can't speak to the rewards differences. But in many guild that are farming Traya, only about 20-30 people actually hit the raid. I'm sure you can agree someone who simply tag the raid and take zeros shouldn't be paid out like a boss either. I can see perhaps in guilds that are barely making it with everyone getting their 2 % might feel differently since the output gap might not be as big, but in my guild where the top 15-20 people are clearing the raid for the rest, i feel the structure works well.
I'm in mzee's guild and he rocks the raid. The problem is there are a large group of us we are in the same damage range and 2 through 15 vary simply on rng on a given raid. Everyone's argument should be that without rng and if we have the ability to evaluate and learn mechanics to differentiate ourselves why should someone be penalized so drastically if they miss spot 10 by 100k? If you were simple mechanics next raid maybe he overcomes the 100k. But it's RNG and next raid he could be 100k up or 1.5 million behind based on RNG. In the end you probably tire of it being all luck and leave the guild or stop trying.
I'm not a fan of RNGsus but it's part of the game and there isn't much we can do about it. There has to be a cutoff, and whether you missed it by 10 or 100k it is what it is. It's just an attempt to be objective when it comes to determining pay out. The guy who finishes first by a few million isn't about the RNGsus. He/she either has the mechanics down or has a great roster. The bell curve will apply to the rest of us.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.79,766 PostsLatest Activity: 27 minutes ago
Recent Discussions
- 27 minutes ago
- 57 minutes ago
- 2 hours ago
- 2 hours ago
- 3 hours ago