Forum Discussion

Itscaptainphasm's avatar
8 years ago

Increase offence secondary stats by 300% for mods

But make it so speed can't be a secondary. Or something similar. I challenge anybody to show me proof and using any other secondary besides speed and win. Maybe with extreme offence secondary without speed being a secondary could work. Sure they hit first and you lost 1 or two characters but hey now you'll basically bring an RPG to a knife fight.
  • 3 things can happen.
    1. speed will still be superior
    2. you need to start the search process all over again for offence secondaries instead of spead secondaries
    3. mods worth having will have to have a speed AND a offence secondary

    no thank you.
  • "leef;920377" wrote:
    3 things can happen.
    1. speed will still be superior
    2. you need to start the search process all over again for offence secondaries instead of spead secondaries
    3. mods worth having will have to have a speed AND a offence secondary

    no thank you.


    That's why I said make it so you can gave offence but speed won't happen as a secondary. I just don't like the fact you're character will have superior stats other than speed and still lose. They might as well just get rid of all other secondary stats because if speed isn't a secondary you might as well delete the mod.
  • Just triple all existing stats across the Board on all mods except speed. Give me an incentive to use a 5k secondary protection mod over 10 speed. Or a potency secondary that is 10-12%. Or offence that is say 150-200 flat, or tenacity that is 20%. Tenacity should be increased 4x as much.
  • You will just really fast assist callers and strong carry who will gain TM when using their basic.