Forum Discussion
7 years ago
I think the real concern CG should have as regards F2P is new players. Existing F2P (depending on tenure) are in an ok position, but new players starting cold are so far behind the 8 ball it’s discouraging to the point they quit. It’s not just the pay wall—it’s the series of walls built into the “early” game. (“Early” meaning reaching at least lvl 65 so you can do guild events, which can take weeks-to-moths to reach, depending on how much time you have to sink into the game).
The early game has players on a leash and it keeps you held back in one or more ways until you finally get to level 85. Only then- weeks or months into the game- can you truly start trying to catch up.
My son is 18 and a huge Star Wars fan. He’s started and quit the game twice because as a college freshman he doesn’t have the free time, plus it’s just not fun, to sit on the sidelines and grind for weeks until he finally can play the game the way he wants.
Some may disagree with me on this, but the way the game is structured, it severely discourages fresh blood from becoming log-term players. And you have to wonder how long the game can continue without cultivating a new-player base.
I’d be willing to bet that most of the new accounts that are actually laboring through levels 40-65 and coming out on the other side are alts of established players.
IF CG IS GOING TO ADJUST END GAME, THEY HAVE TO ALSO ADJUST EARLY GAME- otherwise the light at the end of the tunnel is so far away from new players, the journey is no fun.
Again, not everyone will agree, and I’m not going to argue over this. I’m saying it as a disheartened father who wanted to play this game with my son. (And for the record, he’s not a fast quitter - he’s an Eagle Scout and he played SW Force Collection for a couple years before it closed).
The early game has players on a leash and it keeps you held back in one or more ways until you finally get to level 85. Only then- weeks or months into the game- can you truly start trying to catch up.
My son is 18 and a huge Star Wars fan. He’s started and quit the game twice because as a college freshman he doesn’t have the free time, plus it’s just not fun, to sit on the sidelines and grind for weeks until he finally can play the game the way he wants.
Some may disagree with me on this, but the way the game is structured, it severely discourages fresh blood from becoming log-term players. And you have to wonder how long the game can continue without cultivating a new-player base.
I’d be willing to bet that most of the new accounts that are actually laboring through levels 40-65 and coming out on the other side are alts of established players.
IF CG IS GOING TO ADJUST END GAME, THEY HAVE TO ALSO ADJUST EARLY GAME- otherwise the light at the end of the tunnel is so far away from new players, the journey is no fun.
Again, not everyone will agree, and I’m not going to argue over this. I’m saying it as a disheartened father who wanted to play this game with my son. (And for the record, he’s not a fast quitter - he’s an Eagle Scout and he played SW Force Collection for a couple years before it closed).
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