Forum Discussion
7 years ago
Street Cred: started playing the month it came out - Nov 2015. Haven't missed a single day of gameplay since.
This is like the 'frogs in boiling water' metaphor. Most of you don't notice what's happening because it's been happening so slowly. But Old Man Winter here can remember a time when the ONLY character you were unable to play was Darth Vader, and he was ultimately earnable through MORE GAMEPLAY. With that as a starting point, would you say the game is remarkably different from that now?
The amount of things we're encouraged to pay for has increased slowly but surely. The game has not always been like it is now. Those saying "without PTP, this game would die!" have to answer the question: then how did it survive before? Was it always on the brink of death and failure? How about only two years ago, when they introduces ships as something you could pay for? Did they do that because they were about to fail? Or this month, when they introduced slicing as something you could pay for? Were they about to fail a month ago?
I've never had so many unused 3-star characters in my inventory. When a slew of new toons are released, I'm rarely excited, because for the most part, I know they'll just wind up in the back rows of my inventory, taunting me because I can't improve them at all. It drives me bonkers.
I'm still playing every day, but I'm definitely spending less, and I'm definitely less excited and more aggravated. But I suppose as long as I continue playing, EA doesn't much worry. The only way to "show them" would be for us all to quit en masse. Since we're unwilling to do that, all this is yelling into the wind.
This is like the 'frogs in boiling water' metaphor. Most of you don't notice what's happening because it's been happening so slowly. But Old Man Winter here can remember a time when the ONLY character you were unable to play was Darth Vader, and he was ultimately earnable through MORE GAMEPLAY. With that as a starting point, would you say the game is remarkably different from that now?
The amount of things we're encouraged to pay for has increased slowly but surely. The game has not always been like it is now. Those saying "without PTP, this game would die!" have to answer the question: then how did it survive before? Was it always on the brink of death and failure? How about only two years ago, when they introduces ships as something you could pay for? Did they do that because they were about to fail? Or this month, when they introduced slicing as something you could pay for? Were they about to fail a month ago?
I've never had so many unused 3-star characters in my inventory. When a slew of new toons are released, I'm rarely excited, because for the most part, I know they'll just wind up in the back rows of my inventory, taunting me because I can't improve them at all. It drives me bonkers.
I'm still playing every day, but I'm definitely spending less, and I'm definitely less excited and more aggravated. But I suppose as long as I continue playing, EA doesn't much worry. The only way to "show them" would be for us all to quit en masse. Since we're unwilling to do that, all this is yelling into the wind.
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