Forum Discussion
5 years ago
hears an idea, why not focus in on the 2 main bad behaviors of shard chats. Lockdowns and chaining.
the numbers would have to be tweaked, but here is the general plan.
- 1-2 hours before a players PO, they are tracked.
if you are not within that players PO or during your period of tracking (1-2 hours before your PO) you are marked for:
- repeated attacks (either same player or multiple players in a row), with a special focus on chain dropping a player (this could be tracked outside of tracking period too)
- battling and letting time run out (maybe even winning in the last few seconds, but that is a tough one to add with some of the metas we have seen)
after 3 marks you get a warning, after 5 you dont receive that days PO. after 10 24 hour ban, and so on.
breakdown:
- this in no way interferes with PO battling
- this doesn't have any effect on any players not involved in coordinating attacks on other players (meaning no one outside of a chat would see this)
- helps those being locked out of chats
- only negatively affects players trying to lock down a PO that is not theirs
- gives room for those who can and are having issues to pick an hour that works in their favor to push this issue
- no it doesn't 100% solve the problem
- it is extremely unintrusive to the player base as a whole.
- extremely focused on those actions that make chats bad.
is this a great solution, no probably not, but it does help those in the situation and doesn't have nearly the negative impact on the player base as a whole.
(i'm not going to argue that the numbers are what they should be its just a concept)
the numbers would have to be tweaked, but here is the general plan.
- 1-2 hours before a players PO, they are tracked.
if you are not within that players PO or during your period of tracking (1-2 hours before your PO) you are marked for:
- repeated attacks (either same player or multiple players in a row), with a special focus on chain dropping a player (this could be tracked outside of tracking period too)
- battling and letting time run out (maybe even winning in the last few seconds, but that is a tough one to add with some of the metas we have seen)
after 3 marks you get a warning, after 5 you dont receive that days PO. after 10 24 hour ban, and so on.
breakdown:
- this in no way interferes with PO battling
- this doesn't have any effect on any players not involved in coordinating attacks on other players (meaning no one outside of a chat would see this)
- helps those being locked out of chats
- only negatively affects players trying to lock down a PO that is not theirs
- gives room for those who can and are having issues to pick an hour that works in their favor to push this issue
- no it doesn't 100% solve the problem
- it is extremely unintrusive to the player base as a whole.
- extremely focused on those actions that make chats bad.
is this a great solution, no probably not, but it does help those in the situation and doesn't have nearly the negative impact on the player base as a whole.
(i'm not going to argue that the numbers are what they should be its just a concept)
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 1 minute agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team