Forum Discussion
5 years ago
"Kyno;c-2093738" wrote:"Waqui;c-2093734" wrote:"Kyno;c-2093458" wrote:
hears an idea, why not focus in on the 2 main bad behaviors of shard chats. Lockdowns and chaining.
the numbers would have to be tweaked, but here is the general plan.
- 1-2 hours before a players PO, they are tracked.
if you are not within that players PO or during your period of tracking (1-2 hours before your PO) you are marked for:
- repeated attacks (either same player or multiple players in a row), with a special focus on chain dropping a player (this could be tracked outside of tracking period too)
- battling and letting time run out (maybe even winning in the last few seconds, but that is a tough one to add with some of the metas we have seen)
after 3 marks you get a warning, after 5 you dont receive that days PO. after 10 24 hour ban, and so on.
breakdown:
- this in no way interferes with PO battling
- this doesn't have any effect on any players not involved in coordinating attacks on other players (meaning no one outside of a chat would see this)
- helps those being locked out of chats
- only negatively affects players trying to lock down a PO that is not theirs
- gives room for those who can and are having issues to pick an hour that works in their favor to push this issue
Of course these rules would interfere with PO battling. That's the whole purpose, isn't it? To allow players, who are not strong enough to reach top ranks without these new rules, to actually reach top ranks.
These rules would of course also affect players not in shard chats negatively. Maybe they are unaware of other players' POs. Maybe they are inexperienced players who play by a different strategy than others . Maybe they are unable to come online and play in those 2 hours just before their payout and want to position themselves better before going offline. Why should you get marks/warnings for this?
These rules would also affect guild members from the same guild who simply help each other out and coordinate on guild chats. Why should this social, competitive behavior and cooperation in guilds be limited?
Would these rules apply at all ranks? In my experience the top-30 ranks are more static with less activity. Players mostly attack when climbing for their payout and are aware of each other's payouts. However, around rank 50, it's chaos with much more activity around the clock and people attacking anyone to climb with no respect for (or no awareness of) each other's payouts. Would your rules also apply at those ranks?
If a player receives a warning, would he be notified about who he attacked illegally and when that player has his payout? Or would you instead display every players' PO on the screen where you select whom to battle? You would need to have some sort of information about POs. How else would be able to avoid being marked?
why would they get marked for attacking someone outside of their PO, did I say that?
Here?:
"Kyno;c-2093458" wrote:
... if you are not within that players PO or during your period of tracking (1-2 hours before your PO) you are marked for:...
"Kyno;c-2093738" wrote:
correct this would affect players coordinating attacks, especially if one or both of them are working on this outside of their own PO. thats the point. it doesn't matter if they are guild members. the idea is that talking and coordinating movement to not interfere with each other is "ok", but using that to negatively effect others that are "outsiders" is "not ok".
OK, but I still don't see any reason why this social, competitive behavior and cooperation in guilds should be punished. Guild members chat. Guild members help each other when able. Isn't this part of what guilds are for?
"Kyno;c-2093738" wrote:
they could apply at all ranks, as they are not anything but protection against chain dropping by players outside of your PO and by players outside of your PO locking someone down to keep them from moving up "when they dont want them too".
^^ this is the point, there is no reason to have any effect on people battling inside of their PO, so no it wouldn't have any effect on PO battles. that is the point.
Your system will punish players even if they are not deliberately trying to chain drop others and even if they have no idea whatsoever of the payouts of the players they are battling in arena(s). It's a:"No, thanx" from me.
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