Forum Discussion
5 years ago
"Waqui;c-2093840" wrote:"MasterSeedy;c-2093801" wrote:
@Waqui
In the particular scenario you're using to infer something, Kyno specified that the two players share a payout. '
So the proposal is not asking you to know someone else's Payout. It's assuming that you know your own payout and talking about the situations other than near your own payout ... which happens to also be the other player's.
If you attack someone near their payout (when they are tracked) and it's not near your own payout (when you are not tracked yourself), you may become marked. Yes, you do need to know other players' payouts to avoid becoming marked.
Marked if you repeatedly attack the same player outside your payout and within theirs is what I beleive he was proposing...
In practice why would you be battling against me multiple times during my payout and not during yours.
If I go from 5 to 1 beating you then I'm back in 5 in a few minutes later. Then I battle for again and take first then you attack me back over and over outside of your payout but during my payout then 12 min before my payout I get chain locked by you and another person.
Chain locking is when you fight someone then let the battle time out but you coordinate with another player through shard chat or over any device really and tell them like 5 4 3 2 1 battle ends so they can spam attack the person. They let the battle time out and tell you 54321 so you can spam attack the person. This causes the player being attacked to get the someone is battling you indefinitely and they have to spam through the enter battle, confirm squad, someones attacking you loop and hope they are faster than the people who are coordinating the timing of the chain lock.
What could be the reason for this behavior outside a payout window if not to prevent the other player from climbing in an unethical manner.
It's supposed to be a fun game and when you cant attack for 20 min before your payout and you get stuck in 18th place on a climb from a chain lock day after day after day that makes people quit playing because it is not a enjoyable or rewarding experiance therefore bad for the health of the game.
Although it is fun to lock people out I do feel bad now in hindsight.
This idea by kyno is a good concept I'll definitely give him that much.
Possibly the devs could make it so if you get attacked you cant be attacked again for a certain amount of time.. 1 minute 5 minutes 10 minutes whatever makes sense... That would ensure players do not get chain locked and it wouldn't be invasive at all.
Edit
6 minutes = 1 minute
it would have to be 6 minutes of immunity after being attacked at a minimum to allow for a 5 min battle to timeout plus a minute to let the player fight back, so
6 min immune after being attacked = minimum of a 1 min window to attack someone after being attacked when climbing.
No need for longer because it could be abused by attacking a friend to give him immunity before his payout.
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