Forum Discussion
5 years ago
"BobcatSkywalker;c-2093848" wrote:"Waqui;c-2093840" wrote:"MasterSeedy;c-2093801" wrote:
@Waqui
In the particular scenario you're using to infer something, Kyno specified that the two players share a payout. '
So the proposal is not asking you to know someone else's Payout. It's assuming that you know your own payout and talking about the situations other than near your own payout ... which happens to also be the other player's.
If you attack someone near their payout (when they are tracked) and it's not near your own payout (when you are not tracked yourself), you may become marked. Yes, you do need to know other players' payouts to avoid becoming marked.
Marked if you repeatedly attack the same player outside your payout and within theirs is what I beleive he was proposing...
So, you agree that you need to know other players' payouts to avoid being marked, right?
"BobcatSkywalker;c-2093848" wrote:
In practice why would you be battling against me multiple times during my payout and not during yours.
I may not know it's your payout. Maybe you attacked me first (and repeatedly) and I just kept fighting back. I would be marked - you wouldn't. That's just one example.
"BobcatSkywalker;c-2093848" wrote:
Chain locking is when you fight someone then let the battle time out but you coordinate with another player through shard chat or over any device really and tell them like 5 4 3 2 1 battle ends so they can spam attack the person. They let the battle time out and tell you 54321 so you can spam attack the person. This causes the player being attacked to get the someone is battling you indefinitely and they have to spam through the enter battle, confirm squad, someones attacking you loop and hope they are faster than the people who are coordinating the timing of the chain lock.
I guess most of us know what chain locking means. However, what if it's just guild mates coordinating in guild chats, and it has nothing to do with shard chats? Why should players be punished for helping their guild mates?
"BobcatSkywalker;c-2093848" wrote:
It's supposed to be a fun game and when you cant attack for 20 min before your payout and you get stuck in 18th place on a climb from a chain lock day after day after day that makes people quit playing because it is not a enjoyable or rewarding experiance therefore bad for the health of the game.
It's supposed to be an arena. A test of skill and strength. PvP and rivalry. An arena where everyone can attack anyone in range at any time they like.
"BobcatSkywalker;c-2093848" wrote:
Although it is fun to lock people out I do feel bad now in hindsight.
What if the player who becomes locked out, was the one who threw the first stone by sniping you day after day? I wouldn't feel so bad.
I'm happy to only be in friendly shard chats that welcome everyone who behaves nicely, but some players decline the invitation and prefer to attack anyone at any time. I don't feel bad attacking them repeatedly. Rivalry is fun too.
"BobcatSkywalker;c-2093848" wrote:
This idea by kyno is a good concept I'll definitely give him that much.
I disagree, but I also respect him for attempting.
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