"MLGebra;230253" wrote:
this poll was one-sided as soon as you put the /new content on one side. the level cap increase inevitable, don't bother fighting it. new content, however, we would all like to see.
Shhh - don't say that out loud...
Part of my bias is based on my assumption that devs will not compensate for inflation with equally higher rewards. Growth rate will be at a snails pace. Most of us already have characters we can't afford to promote or those purple ability mats... When you spend 6-8 weeks chasing shards and finally see that "100/100" - and don't have the credits. Or that 5-star Vader that might be entertaining... but 2.4Mil to lvl 70 - or worse @4.9Mil to lvl 80 - nope got a budget.
Now couple that with how many toons do want to lvl 80? At least 6 asap right? -That's @15Mil. Then there's the 50 purples + per gear slot so limited hard-node shard farming. The diversity possibilities & strategy that comes with it is where the entertainment value is.
One more thing: when you make a game like this you KNOW you're going to get a "thinker" type player base - Star Wars fans that look at minute details and people that take the time to figure out game mechanics, do all the math they can get their hands on & put together friggin spread sheets on purple gear drop rates - God bless 'em. People like this want breadth. We may have OCD but we also get bored easily without some sort of challenge - and NO a 2-hour grind finding the right roll on GW doesn't qualify. The GW grind falls more in line with the definition of insanity. Yes part of the game is meant to be a daily grind but it can't be the only thing. Tasks will eventually feel more like work and the natives will get restless.