Forum Discussion

nancyneal6's avatar
9 years ago

Is it too soon for a cap level increase?

Recently EA announced that a level increase is in the works. Raising the cap takes us back to the grind of building our main team to stay competitive in Arena as well as finishing Galactic War. I personally think it would be more entertaining to delay the cap increase and build a more diverse team so that I can actually strategize who I'm sending in to battle against whom. More usable characters gives us more chess pieces. BUT... I'm curious what the general consensus is.
  • A level cap increase on its own is too soon. However, if that level cap increase is combined with more content (other than higher levels of the same tables), then I am ok with it. If they raise the level cap and add regular worthwhile events, fix bugs, improve balance so more toons are viable in arena and GW, and add new tables to give us other ways to level and find upgrades, then I am all for it.
  • bad poll...people have been screaming for content since January...and new content has nothing to do with a level cap increase, they can do both in the same patch.
  • @Cerealkiller0281 hi welcome to the forum :)
    There are plenty of us with more than a dozen toons, that think they're raising the cap to soon, but it depends on how you view the game, some only wants a few toons, and then there's the ones like me, who wants a big collection of toons, and regrettably a level cap increase will stop the broadening of our collection, as we will have to focus on the best of our toons to keep in the game, for everything you do in the game gives player xp, so we will automatically rise in levels, thereby GW will be hard and then impossible, if we don't focus on a select few of our toons, and arena ranking will drop like you put in a single level one toon.
  • "MLGebra;230253" wrote:
    this poll was one-sided as soon as you put the /new content on one side. the level cap increase inevitable, don't bother fighting it. new content, however, we would all like to see.


    Shhh - don't say that out loud...
    Part of my bias is based on my assumption that devs will not compensate for inflation with equally higher rewards. Growth rate will be at a snails pace. Most of us already have characters we can't afford to promote or those purple ability mats... When you spend 6-8 weeks chasing shards and finally see that "100/100" - and don't have the credits. Or that 5-star Vader that might be entertaining... but 2.4Mil to lvl 70 - or worse @4.9Mil to lvl 80 - nope got a budget.
    Now couple that with how many toons do want to lvl 80? At least 6 asap right? -That's @15Mil. Then there's the 50 purples + per gear slot so limited hard-node shard farming. The diversity possibilities & strategy that comes with it is where the entertainment value is.

    One more thing: when you make a game like this you KNOW you're going to get a "thinker" type player base - Star Wars fans that look at minute details and people that take the time to figure out game mechanics, do all the math they can get their hands on & put together friggin spread sheets on purple gear drop rates - God bless 'em. People like this want breadth. We may have OCD but we also get bored easily without some sort of challenge - and NO a 2-hour grind finding the right roll on GW doesn't qualify. The GW grind falls more in line with the definition of insanity. Yes part of the game is meant to be a daily grind but it can't be the only thing. Tasks will eventually feel more like work and the natives will get restless.
  • I'm meh on it. I still haven't hit 70 so this likely just overflow into that. But it would've been nice to work on my toons more directly sooner rather than my main ones like I'll have to do now.