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8 years ago
"Woodroward;945052" wrote:
K2S0 is certainly viable under a Wedge lead. I ran him for some time in my droid squad and taking Wedge as a second leader made him unkillable. Now admittedly HK giving tons of crit lended to that as well.
K2S0 is AWESOME if you have him at a decent star/gear/ability level. The thing about him is that you HAVE to stack tenacity to make him viable if he isn't paired with Cassian. He loses half of his counter chance if he gets any debuff. Goes from counterattacking 39/40 times to 19/40 times. People complain about his damage, but if he's working correctly he is attacking 6 times a round, so to get an accurate estimation of his proper potential damage take his hit and multiply it by 6. It's really kind of non-issue though, His role is as a protector, not a killer. He's there to hamper and distract the enemy while the rest of your team kills them.
If you stack tenacity on him it makes him less susceptible to stun, daze and buff immunity, all of which leave his whole mechanic dead in the water, and cut his damage by 83% or more. Offense down will cut his damage by 75% or more, anything else will cut his damage by 60% on average, all while making him not taunt to protect your squad, and not keep offense down on the whole enemy squad to make them hit for very little.
Is he viable under a wedge lead? Heck yes! He attacks so much he gets lots of killing blows and has many chances to crit. Stack tenacity, crit chance, and potency on him, in that order. All other stats pale beside those ones for him (Though a little more defense wouldn't hurt, it would certainly do more than protection, health could be good under a Wedge lead, but we're talking 4th stat considerations here). Keeping him alive longer means nothing if he isn't taunting counterattacking and debuffing. If he isn't the first one to die, he is broken.
Getting an extra turn or two from speed won't matter if he isn't counter attacking due to debuffs, not taunting because he didn't counter attack, not healing himself due to non-crits, and not debuffing the enemies for damage mitigation due to low potency, Now getting him fast enough to keep an enemy dazed isn't bad, stacking it for starting turn order wouldn't be a bad idea either, but in general I would say speed is of a lesser concern than most other stats for him. Sure throw some on him, but don't try and farm 25 speed secondaries for him, look for the huge tenacity, crit chance, and potency secondaries instead.
Now there are speed breakpoints He can hit at 143, and 167 that I could see farming him towards if you think your other stats are at a comfortable enough level to do so. I wouldn't bother trying to reach the 200 speed breakpoint though. You'd have to give up far too many other stats that are necessary to keep him effective.
Even in the speed meta you don't want to stack speed on most tanks.
If you can throw Chirrut in there, he's practically guaranteed to taunt every round too (hot on damage=buff=100% taunt chance, so barring buff immunity he's guaranteed to taunt... yet another reason to stack tenacity on him). People talk about Chirrut and Baze, I'd rather run him with just K2S0.
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