Forum Discussion
5 years ago
"NicWester;c-2125857" wrote:
Communication is for smaller games. I would LOVE for it to last with bigger games, but it's one of the first casualties of success. Folks just need to accept that.
No, no. Being able to communicate and interact with the community isn't something strictly set for "Small games". The issue here is that after months of radio silence about IMPORTANT GAME STUFF if they just came out of the woodworks with a puzzle the reaction would be met according to how they've been handling the communication department: "Is this what you do when Rome is burning?"
I wouldn't care them chiming in on "Favorite charachter with F" or stuff like that if they kept the game updates consistent and such.
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