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FORE-SIGHTED's avatar
FORE-SIGHTED
Seasoned Veteran
7 years ago

Is there a benefit from upgrading green, blue, purple and gold mods before the update

Like to know if there’s any benefit or what the rationale for this statement about upgrading colored mods before the patch.
Suggestions for the next few weeks
“Level up your Green, Blue or Purple mods if you want to take advantage of how revealed substats are currently leveled into prior to the upcoming change. Hold off on selling lower level mods until slicing is available.”

Is it telling us it’s a good idea to level up colored mods before patch? Doesn’t make sense why any different waiting. Leave some greeens, blues etc at Lv1 as they are wouldn’t affect them would it post patch?

18 Replies

  • "vincentlondon;c-1616319" wrote:
    I think we should just sell all our mods right now to get some money


    Lol. Do it!
  • I've been getting some massive stats from blue and purples too. 5% crit chance is common.

    Here's what to do: level ALL your greens, blues, and purples that display a secondary stat that you like. Don't level grays or golds until the update drops.
  • "GOWLIKEABOSS;c-1616329" wrote:
    I've been getting some massive stats from blue and purples too. 5% crit chance is common.

    Here's what to do: level ALL your greens, blues, and purples that display a secondary stat that you like. Don't level grays or holds until the update drops.


    Bingo... Sadly I sold a bunch of purples that did not show a good secondary stat because I ran out of room. Right now I am kicking myself
  • I personally recommend 2 steps to leveling your blue and purple mods.

    Greens I would just level to 5 followed immediately by 12.

    Blue I'd level to 8 and then immediately level to 12 if the speed increased.
    Purple I'd level to 11 and immediately to 12 if the speed increased.

    If the speed didn't increase on the blue or purple I would just leave them at 8 and 11.


    The reasoning is that there may potentially be rollbacks on not entirely leveled mods so the ones that get the speed increase should be leveled to the breakpoint where there are no more secondary stat changes, while the ones that don't should be left for what is potentially another crack at raising that speed up. They say it shouldn't affect existing investments in mods, but things don't always work the way that we were lead to believe whether because of bugs or poor interpretation. Better to just play the odds.
  • "Woodroward;c-1616344" wrote:
    I personally recommend 2 steps to leveling your blue and purple mods.

    Greens I would just level to 5 followed immediately by 12.

    Blue I'd level to 8 and then immediately level to 12 if the speed increased.
    Purple I'd level to 11 and immediately to 12 if the speed increased.

    If the speed didn't increase on the blue or purple I would just leave them at 8 and 11.


    That can add up on the credits. Stopping at 3,6,9 can save credits for now to take advantage on other mods.
  • "scuba;c-1616348" wrote:
    "Woodroward;c-1616344" wrote:
    I personally recommend 2 steps to leveling your blue and purple mods.

    Greens I would just level to 5 followed immediately by 12.

    Blue I'd level to 8 and then immediately level to 12 if the speed increased.
    Purple I'd level to 11 and immediately to 12 if the speed increased.

    If the speed didn't increase on the blue or purple I would just leave them at 8 and 11.


    That can add up on the credits. Stopping at 3,6,9 can save credits for now to take advantage on other mods.


    We don't know if there will be rollbacks to secondary upgrades on partially leveled mods under the new system or not. How could they reconcile a blue mod at level 6 without secondaries revealed under the new system where secondaries get revealed first?


    Better to fully level the good upgrades and make sure they stick around, but not the bad ones in hopes they might change.... definitely fully level the good ones either way.

    As for 3,6,9: I read somewhere that your secondary stats get bigger increases if you go to the brink of the next upgrade rather than the tip of the one you are on. It may be confirmation bias, it may not be, but I have seen better results leveling to 5. 8, and 11 than 3,6, and 9.
  • "Woodroward;c-1616351" wrote:
    "scuba;c-1616348" wrote:
    "Woodroward;c-1616344" wrote:
    I personally recommend 2 steps to leveling your blue and purple mods.

    Greens I would just level to 5 followed immediately by 12.

    Blue I'd level to 8 and then immediately level to 12 if the speed increased.
    Purple I'd level to 11 and immediately to 12 if the speed increased.

    If the speed didn't increase on the blue or purple I would just leave them at 8 and 11.


    That can add up on the credits. Stopping at 3,6,9 can save credits for now to take advantage on other mods.


    We don't know if there will be rollbacks to secondary upgrades on partially leveled mods under the new system or not. How could they reconcile a blue mod at level 6 without secondaries revealed under the new system where secondaries get revealed first?


    Better to fully level the good upgrades and make sure they stick around, but not the bad ones in hopes they might change.... definitely fully level the good ones either way.

    As for 3,6,9: I read somewhere that your secondary stats get bigger increases if you go to the brink of the next upgrade rather than the tip of the one you are on. It may be confirmation bias, it may not be, but I have seen better results leveling to 5. 8, and 11 than 3,6, and 9.


    Your right there could be. This time around though I am giving the benefit of the doubt as this looks like very well communicated announcement with good an bad in it.
  • Anybody getting +6 rolls today? I've gotten 6 so far. Have only leveled maybe 7 or 8 mods that had speed secondaries today so far.

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