Forum Discussion
MR37HAT
4 years agoNew Adventurer
"Rath_Tarr;c-2360336" wrote:
1) enhance client to capture battle logs and send when required by server e.g. if that account is flagged as suspicious
• units alive at battle start with their health, protection, TM & ability cooldown states
• RNG seed value for the battle (software RNG is actually a complex number sequence generator so using the same seed value with the same RNG implementation will result in the same number sequence)
• sequential list of actions: character, ability used, target(s)
2) develop a server-side battle simulator which can replay the logs and find flaws which would indicate a hacked client
THIS. if they're not already somewhat doing it, it would be very easy to verify the battle log against expected values within some degree and determine if the values fall within an acceptable range.
I think their biggest problem currently is the assigned man hours manually flagging these accounts and updating their status (I'm guessing for legal purposes they can't do this completely artificially). I think that cheating is even way more rampant than we realize and they are only paying for so many man hours to handle this issue. That is the real bottleneck IMO. But again that's all speculation without real numbers.
That said, if you expect money for people to be the "tip of the spear", that money should mean something and the level which they seem to be taking it seriously (publicly not taking severe action against whales, etc.) doesn't reflect that trust.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,428 PostsLatest Activity: 5 minutes ago
Community Highlights
- CG_Meathead4 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 5 minutes ago
- 5 minutes ago
- 15 minutes ago
- 21 minutes ago