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4 years ago
"Rath_Tarr;c-2360466" wrote:"Lor_San_Teka;c-2360462" wrote:"Ragnarok_COTF;c-2360459" wrote:"Lor_San_Teka;c-2360315" wrote:
How can it be "EASILY coded?" Feel free to explain at a high level.
Send a text log of the fight. Only need the units, their stats, the RNG seed, move/target selection, damage values, and results. With that information, battles can be re-run on thir end. If the results don't match the log, busted.
And you'll do this for every user, every battle?
Not necessary. Only for accounts flagged as suspicious and only for GAC battles."Lor_San_Teka;c-2360462" wrote:
Will it be logged in one file, constantly appended to? Or will each event generate a new file?
However it makes sense in their Web service infrastructure."Lor_San_Teka;c-2360462" wrote:
How much storage do you expect that to take per day?
Not much. We're talking about a log of integers & alphanumeric GUIDs for a small percentage of battles not video footage for every battle fought."Lor_San_Teka;c-2360462" wrote:
How long will each day's data be kept?
Only as long as needed. If its clean when checked it can be discarded and the checked/clean stats updated. If it's suspect it needs to be kept around and flagged for human review.
Eh, probably should scan more than just GAC. People post about cheaters in Fleet Arena or TW all the time.
But I agree there should be a filter placed on the data or something. Like if a battle lasts under 20 seconds, or an allied unit did over 200,000 damage on an ability that shouldn’t be capable of that, or preloaded TM on characters that shouldn’t. Or some of the examples previously stated like RNG seeds.
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