Forum Discussion
8 years ago
"Atlas1;c-1058273" wrote:
I'll add this. Thrawn with a unique like this would be cool:
Unique: Study Their Tactics (Zeta) - When an enemy gains a buff, every member of your team gains that buff.
Best thing here. I like the idea, and it fits with the lore pretty well.
As far as the "Chaze OP" discussion goes, I'm gonna kinda just sit on the fence. As a general rule, it'd be bad to nerf toons because you open the floodgates for a lot more balance fixes. Not that this is a terrible thing, some games make it work fine, but in a f2p p2w game (which this certainly is) you run the risk of upsetting the players that pay, from small spender to huge whale.
Chaze are strong because one of them has decent damage, they have a lot of tools in their kit, and they are extremely strong together. There are plenty of hard counters, and plenty of ways to deal with them that aren't direct counters though. I think the real problem here is that people think that they should just be able to pick a faction or a team and beat any other team with it, and that's just not the case. I still run into some Wiggs rebels in my GW and when my 2nd or 3rd GW team loses a person instantly in the battle, my first reaction is "****! how did that happen when I slightly overpower them?" Of course, if I continue to play I wind up with 3 toons to their 0. Its a pain in the butt in GW, but its not really unbalanced.
Also as stated they are now completely F2P farmable; if you think they're that OP then just farm and play them until the meta shifts away from them.
Last little note: I saw somebody mention win rate AND length of arena battles. The two are a little irrelevant to each other. Just because a team takes time to beat doesn't mean you didn't beat them, so I don't see how the length of an arena battle matters unless the combo is strictly there to time you out. Not a bad idea if you think about it; go high attack and climb up, then put a super strong defense combo in to hold for you.
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