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StormStqr's avatar
StormStqr
Rising Rookie
4 years ago

Jabba the Hutt

Hey everyone! I've been playing the game for a while now and have noticed the lack of certain key characters from the game, that I think SWGOH is missing out on. Here is my thoughts on a kit for Jabba the Hutt, the notorious gangster who ran an empire on the outer rim.

Jabba the Hutt
Dark Side - Support - Scoundrel

Basic: They will all suffer
In turn: Call all gamorrean allies and all allies with Wealth to assist, dealing 60% less damage. Jabba gains 5% turn meter for each ally called to assist.
Out of turn: Call all gamorrean allies to assist, dealing 50% less damage. Jabba gains 5% turn meter and 1 stack of Wealth for each ally with Wealth.

Special 1: (3) Bigshot Gangster
Call the target ally to assist. They gain 100% health and protection, as well as taunt and defense up for 2 turns. Jabba loses 2 stacks of Wealth and target ally gains 5 stacks of Wealth. Jabba gains stealth for 2 turns.

Special 2: (5) Payout
Dispel all debuffs from all allies. Jabba loses all stacks of Wealth. For each 5 stacks dispelled this way, all allied units (including Jabba) gain 2 stacks of Wealth. Smuggler allies gain protection up (50%) for 2 turns, Bounty Hunter allies gain offense up for 2 turns, and Scoundrel allies gain defense up for 2 turns.
Wealth: Cannot be dispelled or prevented. This unit gains +1% max health, +1% max protection, and +1% offense (stacking) for each stack of Wealth on it (max 50). This unit loses 1 stack of Wealth each time it takes damage from an attack.

(Z) Leader: There will be no bargain
All allies gain 10% offense (stacking) whenever they deal damage until their next turn. Smuggler allies gain 20% turn meter each time they evade an attack, Bounty Hunter allies gain 5% turn meter each time they apply a debuff, and Scoundrel allies gain 5% turn meter each time they gain a buff.
Whenever an ally has 10 or more stacks of Wealth, they gain My Kind of Scum which cannot be dispelled or prevented. Jabba is immune to My Kind of Scum.
Whenever Jabba is in the leader slot and not the ally slot, the following contract is active: Gain taunt 5 times. All units on the field can contribute to this contract. When this contract is completed, the following payout is activated: All Bounty Hunter allies have their payouts activated and Jabba has his payin activated. All allies gain 5 stacks of Wealth, and Jabba gains 10 stacks of Wealth. All allies gain 50% turn meter. Smuggler allies gain protection up (75%) for 2 turns, Bounty Hunter allies gain offense up (100%) for 2 turns, and Scoundrel allies gain max health up (100%) for 2 turns.
My Kind of Scum: This unit assists whenever Jabba uses an ability during his turn. This buff expires when this unit has less than 10 stacks of Wealth on it.

(Z) Unique 1: You weak minded fool!
At the start of an encounter and whenever Jabba uses a Special ability, he summons a Gammorean Brute eto the ally slot if available. If there is already a Gammorean Brute in that slot, Jabba instead applies 3 stacks of Wealth to them. Whenever an ally deals damage to an enemy, Jabba gains 1 stack of Wealth. Jabba is immune to ability block and stun. Jabba has +20 speed while stealthed and gains stealth for 1 turn at the start of an encounter and whenever he is critically hit. If there are no remaining non-summoned allies present, Jabba dispels stealth whenever he receives it and gains defense up for 1 turn instead.
Jabba’s Payin: Jabba gains this payin whenever an allied contract is completed. Jabba gains Stealth for 2 turns and +25% max health for the rest of the encounter. Jabba then gains 5 stacks of wealth.

Unique 2: Gamorrean Brute
Dark Side - Tank - Scoundrel
Basic - Tough Swing: Deal physical damage to target enemy with a 50% chance to dispel all buffs on them.
Special - (3) Beserk: Deal physical damage to all enemies and decrease Jabba’s cooldowns by 1. All allies gain 5% turn meter for each critical hit.
Unique 1 - Loyalty: When being called to assist, Gamorrean Brute ignores all damage penalties. Gamorrean Brute’s attacks deal 20% more damage each time they are used until his next turn.
Unique 2 - Summoned: This unit’s stats scale with the summoner’s stats. This unit can only be summoned to the ally slot if available. This unit can’t be summoned in raids. This unit can’t be revived. If an effect counts defeated units, this unit doesn’t count. When there are no other allied combatants, this unit escapes from battle. A unit can’t be revived if this summoned unit exists in their slot.

I'd love to see what you all think, and hope to post my ideas for an event to unlock Jabba soon.

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