2 years ago
Jaro Tapal Kit Concept
Jaro Tapal
“True Protector of the Republic” or “True Guardian of the Republic” (Unique); Jaro Tapal gains 1 stack of Resilient Defense for each Galactic Republic ally at the start of an encounter. For each stack of Resilient Defense on him, Tapal has +2% Tenacity and +3% Critical Avoidance and other Galactic Republic allies have +3% Evasion and +2% Potency.
Zeta: If Jaro Tapal is defeated while he has Resilient Defense, Dispel all debuffs from allies and grant them Tenacity Up for 2 turns and 30% Health and Protection recovery.
Omicron: While in Grand Arena: Galactic Republic Jedi have +30% Max Health and Max Protection. Whenever they Resist a debuff, Galactic Republic Jedi recover 5% Health, and whenever they are inflicted with a debuff Jaro Tapal gains 1 stack of Resilient Defense.
“Trust Only in the Force” (Leader); Galactic Republic Jedi have +50% Tenacity and Defense and Light Side Unaligned Force Users gain half that. Galactic Republic Jedi and Light Side Unaligned Force Users also cannot be Critically Hit while they have Tenacity Up.
Zeta: Allies recover 10% Health and Protection whenever Jaro Tapal gains a stack of Resilient Defense, and whenever he takes damage while he has Resilient Defense other Galactic Republic Jedi and Light Side Unaligned Force User allies gain 10% turn-meter.
Omicron: While in Grand Arena: Galactic Republic Jedi and Light Side Unaligned Force Users have +5% Potency, Tenacity and Max Health for each other Galactic Republic Jedi and Light Side Unaligned Force User at the start of battle and are Immune to Daze and Tenacity Down. Galactic Republic Jedi begin the battle with Tenacity Up for 2 turns.
“{insert name}” (Basic); Deal Physical Damage to the target enemy, dealing bonus damage equal to 10% of Jaro Tapal’s current Health. Inflict Daze and Buff Immunity for 2 turns if it is Jaro Tapal’s turn, otherwise deal 20% more damage and grant him 20% turn-meter.
If Jaro Tapal is the Healthiest ally, gain 2 stacks of Resilient Defense.
Animation: Jaro Tapal brings his lightsaber crashing down on the target enemy from above, then arcs his blade in a horizontal slash.
“It Is Time for Instruction” (Special); Cooldown of 3; Deal Physical Damage to the target enemy and call the Weakest other Galactic Republic Jedi or Light Side Unaligned Force User to Assist dealing 20% less damage. Jaro Tapal and the Weakest other Galactic Republic Jedi or Light Side Unaligned Force User then gain Protection Up (25%) for 2 turns and Jaro Tapal gains 2 stacks of Resilient Defense. Animation: Jaro Tapal throws his lightsaber toward the target enemy, then calls an ally to Assist.
“Jedi Hero” (Special); Cooldown of 3; Deal Special Damage to all enemies which cannot be countered or evaded. Inflict Daze for 2 turns on all enemies and remove 30% turn-meter from them, then grant Jaro Tapal 3 stacks of Resilient Defense.
Zeta: Remove another 30% turn-meter from all enemies with a 20% chance for each enemy to become Exposed for 2 turns. Grant all Light Side allies 20% Health and Protection recovery and all Galactic Republic allies Defense Up and Tenacity Up for 2 turns.
Animation: Jaro Tapal raises his hands and attacks all enemies using the Force.
“True Protector of the Republic” or “True Guardian of the Republic” (Unique); Jaro Tapal gains 1 stack of Resilient Defense for each Galactic Republic ally at the start of an encounter. For each stack of Resilient Defense on him, Tapal has +2% Tenacity and +3% Critical Avoidance and other Galactic Republic allies have +3% Evasion and +2% Potency.
Zeta: If Jaro Tapal is defeated while he has Resilient Defense, Dispel all debuffs from allies and grant them Tenacity Up for 2 turns and 30% Health and Protection recovery.
Omicron: While in Grand Arena: Galactic Republic Jedi have +30% Max Health and Max Protection. Whenever they Resist a debuff, Galactic Republic Jedi recover 5% Health, and whenever they are inflicted with a debuff Jaro Tapal gains 1 stack of Resilient Defense.
“Trust Only in the Force” (Leader); Galactic Republic Jedi have +50% Tenacity and Defense and Light Side Unaligned Force Users gain half that. Galactic Republic Jedi and Light Side Unaligned Force Users also cannot be Critically Hit while they have Tenacity Up.
Zeta: Allies recover 10% Health and Protection whenever Jaro Tapal gains a stack of Resilient Defense, and whenever he takes damage while he has Resilient Defense other Galactic Republic Jedi and Light Side Unaligned Force User allies gain 10% turn-meter.
Omicron: While in Grand Arena: Galactic Republic Jedi and Light Side Unaligned Force Users have +5% Potency, Tenacity and Max Health for each other Galactic Republic Jedi and Light Side Unaligned Force User at the start of battle and are Immune to Daze and Tenacity Down. Galactic Republic Jedi begin the battle with Tenacity Up for 2 turns.
“{insert name}” (Basic); Deal Physical Damage to the target enemy, dealing bonus damage equal to 10% of Jaro Tapal’s current Health. Inflict Daze and Buff Immunity for 2 turns if it is Jaro Tapal’s turn, otherwise deal 20% more damage and grant him 20% turn-meter.
If Jaro Tapal is the Healthiest ally, gain 2 stacks of Resilient Defense.
Animation: Jaro Tapal brings his lightsaber crashing down on the target enemy from above, then arcs his blade in a horizontal slash.
“It Is Time for Instruction” (Special); Cooldown of 3; Deal Physical Damage to the target enemy and call the Weakest other Galactic Republic Jedi or Light Side Unaligned Force User to Assist dealing 20% less damage. Jaro Tapal and the Weakest other Galactic Republic Jedi or Light Side Unaligned Force User then gain Protection Up (25%) for 2 turns and Jaro Tapal gains 2 stacks of Resilient Defense. Animation: Jaro Tapal throws his lightsaber toward the target enemy, then calls an ally to Assist.
“Jedi Hero” (Special); Cooldown of 3; Deal Special Damage to all enemies which cannot be countered or evaded. Inflict Daze for 2 turns on all enemies and remove 30% turn-meter from them, then grant Jaro Tapal 3 stacks of Resilient Defense.
Zeta: Remove another 30% turn-meter from all enemies with a 20% chance for each enemy to become Exposed for 2 turns. Grant all Light Side allies 20% Health and Protection recovery and all Galactic Republic allies Defense Up and Tenacity Up for 2 turns.
Animation: Jaro Tapal raises his hands and attacks all enemies using the Force.