Forum Discussion
10 years ago
"pac0naut;375015" wrote:
What about a Barriss to Lumi comparison?
Concerning usefulness of characters in Squad Arena, I believe that Barriss Offee should heal more than Luminara does in order to be viable in Squad Arena.
In 3 turns (the amount of turns in which Luminara's healing ability takes place), Luminara heals 80% of her health for whole team, which is 11607.2; in contrast, Barriss currently heals 3*45%*6%*24539+3/5*15%*+3*(4%+8%)/2*24539=1987.659+1440+4417.2=7844.859 in 3 turns.
So in order for Barris to heal more than Luminara does, here is my suggestion:
Barriss Offee:
Invigorating Strike (level 8) - Deal Physical damage to target enemy with a 45% chance for all allies to recover 9% (instead of 6%) of Barriss Offee's Max Health.
Force Healer (level 8) - All allies have their current Health percentages equalized (Health equalizing effects ignore Healing Immunity). Then, each ally recovers 15% of their Max Health. In addition Barriss Offee gain defense up for 2 Turns. (Cooldown 4 instead of 5)
No One Left Behind (level 8) - Jedi allies gain 20% Max Health, and other alllies gain half that amount. In addition, Jedi allies heal for 10% (instead of 8%) of Barriss Offee's Max Health, and other allies heal half that amount.
Swift Recovery (level 8) - Barriss Offee has a 70% (instead of 55%) chance to dispel one random negative status from each allied Jedi and gain 15% (instead of 9%) Turn Meter for each effect removed.
This way, Barriss Offee will heal {3*45%*9%*24539+ 3/4*15%*(~12k+~20k)/2 + 3*(5%+10%)/2*24539}*(100%+~2.5*70%*15%-~2.5*55%*9%)=11732
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