"Tuftedpaper85;924330" wrote:
I don't think ahsoka needs any changes to her attacks and her passive just needs a zeta, not a full rework. That zeta should read something like "gains 50% max health, 50 speed, 20% crit chance, and 50% counter chance losing those effects in reverse order for each critical hit taken." There's really been a trend going away from crit based teams (i.e. Nihilus lead) and making this little change will really keep an element of strategy in the game.
She also needs a full rework on her leader ability. It's a joke.
Other than that nice ideas
I was actually thinking of just entirely removing her leader ability. There are lots of Jedi leads, hers is redundant, and we dont really need another Jedi lead anyways.
The reason I changed Ahsoka is for a few reasons not entirely related to just Jedi. First, the game needs more tankbusters. Right now theres Nihilus and.... thats about it. Percent max hp damage is the traditional buster kit, but almost all instances of it in the game are on very long cooldowns for the effect (aside from deathmark on DT and what I've proposed for Mace).
The reason I removed the passive loss on crit from Ahsoka is because really, the effect wasnt strong enough to warrant a downside. She went from awful stats to OK while the passive was up, and in the course of removing that crit loss stipulation I wanted to also make the kit a bit more unique, less crit reliant as I removed the crit reliance from the rest of her kit, and overall more powerfull, while also bringing Anakin a slight buff since he's fallen out of favor as of late, but only when used with Ahsoka.