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I like it and I don't like it. It's not that there's nothing good in here, but overall it's too similar to the Dooku we already have.
Get rid of Sifo-Dyas and throw in a Padawan Qui-Gon and make the "random" GR Jedi and Sifo-Dyas references into an "always PQG" references.
Skip Riposte and give him 0% counter chance, but give him the ability to gain Retribution. This way counterattacking is a possibility, but it's not his default mode the way the current Dooku counters by default. I don't like the counter-attack leadership, but I'm not super opposed to it either.
Add to Dooku's Unique that he can't be countered by anyone with Backfoot. Dooku has +25% evasion against anyone with Backfoot. (Since they also have a -25% accuracy, this means that against Dooku they have a 50% chance to miss.) Also add that Dooku gains +10% mastery whenever he applies Backfoot. (In Padawan Qui-Gon's kit we will have "gain +3% mastery whenever attacking an enemy with Backfoot")
Add to Impressive Display: If the target has Stagger these effects cannot be evaded or resisted.
Skip the ability block on basic. Instead of having a chance to attack again (again, too similar), make it automatic but only if the enemy has a certain debuff.
While in Grand Arenas and if all allies are Galactic Republic Jedi: All allies start the battle with Riposte, and gain +30% Critical Avoidance and Tenacity. If Sifo-Dyas is present, he gains double the amount.
Backfoot is really powerful, and we're tying it into Dooku's and PQJ's abilities, so let's continue that rather than using Riposte. How about this for a leadership Omicron:
While in Grand Arenas and if all allies are Galactic Republic Jedi: All enemies start the battle with Backfoot, which can be neither evaded nor resisted. All allies gain +30% Critical Avoidance until the end of battle and TenacityUP for 2 turns.
We're going to make this even more powerful later by tweaking the Unique.
I love the Backfoot debuff, but I worry that it's too powerful. Let's leave it as is for now, but we'll workshop it.
I will put forward one idea though: get rid of the speed penalty and have the debuff last until end of combat or until it is cleansed. Then each time that enemy starts a new turn, they have an X% chance to lose their turn (as if Feared or stunned, but this is neither of those). If they lose their turn in this way, Backfoot is automatically cleansed. Functionally this is like having 50% speed because with 50% speed for two turns you effectively lose one turn worth of TM. But it's an interesting and different effect, and for teams that have a lot of cleansing power it's less worrisome. With a speed penalty, even if cleanse you've already accumulated less TM than you would have, and you'll never get that back. With this version of Backfoot a timely cleanse prevents any bad effect at all.
Okay, let's do the Unique. One thing that apparently can't be done at all easily is Dooku countering when someone else is hit (That's why Mace doesn't counterattack on behalf of others, but gains a Taunt effect for each time an ally is hit, and then counters if he's hit while that effect is up. it's effectively a delayed counter on behalf of someone else. We're going to be replacing that effect by giving Dooku bonus turns instead.)
Unique: Duellist
Whenever any enemy gains Backfoot, Dooku and one random ally gain Retribution for 2 turns. Whenever Dooku gains Retribution, he gains +2% Max Health, +2% Max Protection, +2% offence until the end of battle (Stacking, Max +100%). Whenever a Galactic Republic Jedi ally is damaged by an enemy with Backfoot, Dooku gains Anger for 2 turns and takes a bonus turn.
If Dooku damages a single enemy 20 times without damaging any other enemy, he gains Fatal Flourish for 1 turn and that enemy gains Armour Shred.
While in Grand Arenas and if all allies are Jedi: All allies gain Foresight at the beginning of battles. Whenever any ally evades an attack, all allies recover 10% health and 10% protection. All allies gain bonuses equivalent to Dooku's Health, Protection, and Offence bonuses from this ability. Whenever Dooku damages an enemy affected by Stagger, he applies Backfoot. If the enemy has Armor Shred, this effect cannot be evaded or Resisted. All allies are immune to effects other than debuffs that prevent counter attacks and to effects that would remove Retribution from an ally on an enemy's turn (or, if that's hard to program while leaving enemies able to dispel other buffs, replace with "if Retribution is dispelled from any ally during an enemy's turn, that ally gains Retribution for two turns at the end of that turn). Dooku gains Fatal Flourish twice as fast.
ANGER: -10% Accuracy except against debuffed opponents. +50% damage against Debuffed opponents. Anger is dispelled on a successful attack.
FATAL FLOURISH: If target enemy has Armor Shred, instantly defeat target enemy (excluding Galactic Legends and Raid Bosses). Against GLs, Raid Bosses, and any target that is not debuffed, ignore Damage Immunity for this attack and deal Massive Damage in addition to the normal damage of this attack. Once an attack deals damage or instantly defeats an enemy, Fatal Flourish is dispelled.
- dosman22334 months agoSeasoned Veteran
The first part of this is worded weirdly
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