7 years ago
Jedi Rework - Grand Master Yoda
Continuing on my previous post focusing on Jedi rework. My second post is on Grand Master Yoda, a legendary event character that has fallen way out of the ranks. I know a lot of people are mentioning the Separatists as next in line for a rework, but the likes of the Jedis even outnumbered demolished them. They also have Count Dooku a really powerful character that is being used regularly in the Arena's top 150. Yoda was one of the most powerful and wise characters in the Star Wars universe and being mentioned as THE worst Legendary event characters in many posts is sad. So bellow is a small rework on him, nothing well done but some thoughts on ways he could be improved. A unique move would be the way to go that would improve him and the jedis, since he is the only one without.
• Ataru (Basic)
Deal physical damage to target enemy. If that enemy has more than 50% Health, Yoda gains 40% Turn Meter and Foresight for 2 turns. If enemy has less than 50% Health, remove 10% Turn Meter.
• Masterstroke (Special)
Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. (Unique status effects can't be copied.) 2 turn cooldown
• Unstoppable Force (Special)
Deal Special damage to target enemy with a 70% chance to remove 70% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn. If no Turn Meter is removed, this attack deals 70% more damage. 4 turn cooldown
• Battle Meditation (Special)
Yoda gains Tenacity Up and Foresight for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 40% chance to also grant Jedi allies 35% Turn Meter. (Zeta) 4 turn cooldown
• Grand Master's Guidance (Leader)
Jedi allies gain 50% Tenacity, gain 30% Turn Meter whenever they Resist a debuff, and whenever they suffer a debuff they gain Tenacity Up for 2 turn at the end of that turn. (Zeta)
• Telekinetic Prowess (Unique)
Grand Master Yoda Has +35% Speed, and +5 Tenacity stacking till the end of the encounter. Whenever a Jedi ally is Critically Hit, Yoda attacks dealing +25% more damage. Whenever a Jedi ally gains a negative status effect they recover 5% Protection & 5% Health. (Zeta)
Let me know your thoughts.
May the force be with you!
• Ataru (Basic)
Deal physical damage to target enemy. If that enemy has more than 50% Health, Yoda gains 40% Turn Meter and Foresight for 2 turns. If enemy has less than 50% Health, remove 10% Turn Meter.
• Masterstroke (Special)
Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns. (Unique status effects can't be copied.) 2 turn cooldown
• Unstoppable Force (Special)
Deal Special damage to target enemy with a 70% chance to remove 70% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn. If no Turn Meter is removed, this attack deals 70% more damage. 4 turn cooldown
• Battle Meditation (Special)
Yoda gains Tenacity Up and Foresight for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns, with a 40% chance to also grant Jedi allies 35% Turn Meter. (Zeta) 4 turn cooldown
• Grand Master's Guidance (Leader)
Jedi allies gain 50% Tenacity, gain 30% Turn Meter whenever they Resist a debuff, and whenever they suffer a debuff they gain Tenacity Up for 2 turn at the end of that turn. (Zeta)
• Telekinetic Prowess (Unique)
Grand Master Yoda Has +35% Speed, and +5 Tenacity stacking till the end of the encounter. Whenever a Jedi ally is Critically Hit, Yoda attacks dealing +25% more damage. Whenever a Jedi ally gains a negative status effect they recover 5% Protection & 5% Health. (Zeta)
Let me know your thoughts.
May the force be with you!