Forum Discussion
8 years ago
"Bulldog1205;c-1144735" wrote:"Acrofales;c-1144091" wrote:"Bulldog1205;c-1144073" wrote:
If you want balance, why would you want the Jedi to have anti Sith abilities? Shouldn't it be another faction? Why are we complaining that rock loses to paper so it needs an anti paper ability?
Since when are sith (as a faction) paper to Jedi's rocks? It makes sense for there to be anti-sith Jedi, because awhile they acted as peacekeepers of the Galaxy, their main task was always to fight the dark side... and hence Sith.
I'm not even referencing lore (which others have touched on), but speaking to game balance. It doesn't make a lot of sense to have Jedi get bonuses against Sith and Sith get bonuses against Jedi. It's ideal to create strengths and weaknesses.
Balance-wise, Yoda is already pretty anti-sith. Not explicitly so, but foresight and tenacity up are both great counters to many of the sith abilities. A zQGJ, zYoda team does quite fine vs. Sith. However this is quite clearly a conversation about flavor. Maul is a jedi-hunting Sith and thus does bonus damage to Jedi. Darth Sidious stayed well hidden from the Jedi council and gets bonus evasion vs. Jedi. Why not give GK bonus accuracy vs. Sith? Or better yet: in Mace rework, give him a chance to reflect damage from Sith back onto themselves (Vaapad!).
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,068 PostsLatest Activity: 4 minutes agoRelated Posts
Recent Discussions
- 4 minutes ago
- 8 minutes ago
- 3 hours ago
- 4 hours ago