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Can't exactly disagree. This latest set, for the most part, best represents what DCs should have been from the start, a means of boosting older and less used toons and teams to higher levels for a while. Emphasis on older and less used, not the latest marquee toon that has a very special DC that allows it to humiliate GLs in any game mode, a DC that you could only get if you spent enough to get said marquee toon to relics during the event. Even most of the previous DCs weren't that bad (bad as in ridiculously OP), the problem is that the moment an OP DC is released, the majority, if not entirity, of the playerbase decides they're best suited in GL teams. GLs are already supposed to be top-tier, the last thing they need is a DC like the ones for Padme, Holdo, Boushh, cooldown reduction for Empire toons, evasion crons, JMK, Rey's increased Ult damage, and so on and so on and so on. Add to that how the best mechanics are more difficult to get in terms of drop rates, meaning you have to reroll who knows how many times and therefore have to spend who knows how many mats, crystals, and, heaven forbid, actual money to get them. To say nothing of how often DCs end up being bugged. Just add a restriction like "cannot be used with a Galactic Legend ally present in the team", and DCs would be a lot better. What used to be a matter of pure skill and roster development is now a question of "Did you spend a ton of currency on DCs, even though they'll just expire in four months? No? Too bad!".
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