Forum Discussion

YungLean31's avatar
8 years ago

Just get rid of sim tickets already

I mean come on. I know developers make changes around making money, which is totally ok with me. That makes sense and the creators are working to make money, not make everyone happy.

However, I really don't understand sim tickets, especially with these new Quality of Life changes. There's no way that people spend much money on sim tickets, and I doubt it's a big source of revenue. However, it's a total pain in the butt to either spend 30 crystals for only 20 sim tickets, or to just auto play battles. Especially now that they changed the daily activities so that training a character is no longer one of them (it was the one that had sim tickets as a reward), it's ridiculous to complete all the challenges for 25 sims

Please, please please get rid of them. It would make this game so much better for me.
  • Change the game just for you? I'm ftp with over 3k sim tickets. It's a non issue
  • Seeing as I've had to buy sim tickets many times these last few days, it seems like an issue. I'm not even sure what happened either. I was swimming in Sim tickets as well for a long time, but then in this last week I've started running out. What changed between then and now to create this issue?
  • "War;945128" wrote:
    Seeing as I've had to buy sim tickets many times these last few days, it seems like an issue. I'm not even sure what happened either. I was swimming in Sim tickets as well for a long time, but then in this last week I've started running out. What changed between then and now to create this issue?


    either you farmed some low energy items for a few days or you got lazier then normal.
  • I agree with this whole-heartedly! If you take what I would consider to be a standard approach with gem spending, you're generally okay. What I mean by that is that people commonly purchase the two 50 gem resets for normal energy and the two 100 gem resets for Cantina. Assuming you hold your own in Squad Arena, that is sustainable for a F2P player.

    If you're using that energy on Cantina stages requiring 12+ energy per attempt, mod challenges, and light/dark hard mode stages, you're fine. You'll end up netting a surplus, which allows you to sim the daily challenges and have some left over.

    However, if you are farming an 8 energy Cantina stage (Geo Soldier, Lando, etc.), and normal light/dark side for gear (instead of hard for character shards), then you're in trouble. The SIM tickets granted from the shard reset purchases do not offer enough to live off of. I had a stock pile of about 600. Then, after farming Geo Soldier (I'm 85, but didn't farm him until needing him for his ship) from 1 to 7 star and farming gear from normal stages and reducing my hard mode stage farming (because I have most that I need from hard stages), I'm sitting at zero tickets after burning through my backstock of 600+.

    The solution for me is to farm mode challenges and hard mode stages for a while to build up a reserve again, this is dynamic is not enjoyable. Not a fan of the concept of sim tickets!

    +1 to the OP for creating the topic.

  • The option is to play every single battle. The sim ticket system is fine. It forces early play to play a higher percentage of battles. As far as I can tell all this thread is doing is highlighting that a sim ticket price increase could net more revenue.

    Not broken, don't fix it.

    Maybe be slightly more generous with number of tickets given with refreshes
  • If you can autoplay a combat at 4x speed and it'll invariably end with a devastating victory, the only real difference between that and using a sim ticket is consuming a bunch of battery life on your device.
    What I would suggest is a rework: you would get less sim tickets, but you no longer need them for things that are 15 levels or more below you. Makes them into something that is very useful, as it can autocomplete potentially harder combats, but you'll have way less of them.
    I see no value in autoplaying through low level combats to save up on a currency.