Basic- Deal Physical damage to target enemy. If this attack occurs during this character's turn, there are two 70% chances to attack again. Gain 10% turn meter for each attack.
Turn The Tide- Deal physical damage to all enemies and apply Daze and Defense Down for two turns. Apply Offense Up and Advantage for two turns to all Jedi allies. While this ability is off cooldown this character is immune to Fear, Stun, Ability Block, and Turn Meter reduction. While in Grand Arena, Dispell all negative effects from all allies and remove all positive effects from all enemies. All High Council allies gain +15% Turn Meter for each critical hit. Call all High council allies to assist. (Four turn Cooldown). (Zeta/Omicron).
Jedi Protector- All Galactic Republic Jedi allies gain +40% Defense and +60% Max Protection. When a Galactic Republic Jedi ally drops below 100% health, the cooldown for Turn The Tide is reset.
Superior Bladework- Jedi Allies gain +30% extra offense when they attack out of turn. Gain 100% Counterattack chance. Kit Fisto has a 50% chance to Assist on all High Council allies turns.
Better structured but somehow I'm still not the biggest fan... The Omicron is kinda bad in comparison to most other omicrons we have in the game and overall the kit seems unfinished and a bit lackluster tbh
I also made my own Version, not sure if it's any better tough xD
UNIT NAME: Kit Fisto ALINGMENT: Light Side CATEGORIES: Light Side, Galactic Republic, Jedi, High Council, Attacker
Basic: Lightsaber Mastery FINAL TEXT: Deal Physical damage to target enemy. When used during Kit's turn, this attack has a 70% Chance to deal damage a second and a 70% Chance to deal damage a third time. Special 1: Turn the Tide (Cooldown 4) FINAL TEXT (Omicron): Deal Physical damage to all enemies and inflict Daze and Defense down for 2 turns. All Jedi allies gain Offense Up and Advantage for 2 turns. While this ability is off cooldown, Kit is immune to Fear, Stun, Ability Block and Turn Meter reduction. While in Grand Arena: Dispell all buffs on all enemies and cleanse all debuffs from all Jedi allies. All High Council allies gain +15% turn meter for each critical hit and are then called to assist. Leader: Jedi Protector FINAL TEXT: All Galactic Republic Jedi allies gain +40% Defense and +60% MAX Protection. When a Galactic Republic Jedi drops below 100% health, the cooldown of Turn the Tide is reset. Unique: Superior Bladework FINAL TEXT: Jedi allies gain +30% Offense when they attack out of turn. Kit Fisto gains +100% Counter Chance and has a 50% Chance to assist on every High Council allies turns.
UNIT NAME: Kit Fisto ALINGMENT: Light Side CATEGORIES: Light Side, Galactic Republic, Jedi, Attacker, Leader
Basic: Lightsaber Mastery FINAL TEXT: FINAL TEXT: Deal Physical damage to target enemy twice with a 50% chance to attack a second time. Kit Fisto gains 10% Turn Meter with each attack. Special 1: Turn the Tide (Cooldown 4) FINAL TEXT: Deal Physical damage to all enemies, dispell all buffs on them and grant Potency Up and Critical Damage Up for 2 turns to all Jedi allies. This attack deals 50% more damage for every Galactic Republic Jedi ally. Leader: Jedi Protector FINAL TEXT: All Jedi allies gain +25% Tenacity, +25% Defense and recover 5% Health and Protection everytime they resist a debuff. These bonuses are doubled for Galactic Republic Jedi allies. Unique: Superior Bladework FINAL TEXT: (OMICRON) Kit Fisto gains 20% Offense and has +100% Counter Chance. Kit Fisto can't be countered, always scores critical hits if possible and reduces his cooldowns by 1 each time he attacks a unit without Protection. While in Territory Battles: At the start of battle, if all allies are Galactic Republic Jedi, all allies gain 25% Max Health, 25% Max Protection and 30 Speed. Everytime a Galactic Republic Jedi ally uses a special ability, another random ally assists dealing 25% less damage (limited once per turn).
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.