Forum Discussion
Grogu_4470
4 years agoSeasoned Novice
@Ichiraikou
Name: Asajj Ventress (Bounty Hunter)
Image: https://cdn3.whatculture.com/images/2020/10/21fdb820f0dc1fd3-600x338.jpg
Tags: Light Side, Attacker (AGI), Leader, Scoundrel, Bounty Hunter, Unaligned Force User
KIT:
Basic: Nightsister Strike (Omega)
Special: Betrayed (Zeta)
Special: Full Pardon (Omega)
Leader: Hunter with a conscience (Zeta)
Unique: Abandoned (Omega)
Unique: Redeemed from Darkness (Omega)
Unique: Asajj Ventress (Bounty Hunter)’s Payout
Name: Asajj Ventress (Bounty Hunter)
Image: https://cdn3.whatculture.com/images/2020/10/21fdb820f0dc1fd3-600x338.jpg
Tags: Light Side, Attacker (AGI), Leader, Scoundrel, Bounty Hunter, Unaligned Force User
KIT:
Basic: Nightsister Strike (Omega)
Spoiler
Deal special damage to target enemy. For each light side ally, all light side allies gain 10% critical chance until they next use an attacking ability.
Special: Betrayed (Zeta)
Spoiler
All light side bounty hunters recover 10% max health and protection. Ventress and all enemies takes damage equal to 10% of the total recovery.
Zeta ~~ Gain Frenzy for 3 {the number of times she fought the seps} turns, and at the start of each of these turns, reset all allied cooldowns, and grant all other allies frenzy for one turn.
Zeta ~~ Gain Frenzy for 3 {the number of times she fought the seps} turns, and at the start of each of these turns, reset all allied cooldowns, and grant all other allies frenzy for one turn.
Special: Full Pardon (Omega)
Spoiler
Target ally and Ventress are called to assist, dealing 40% more damage. Both allies gain 20% critical damage till the end of the battle, tenacity up and foresight for 2 turns.
Leader: Hunter with a conscience (Zeta)
Spoiler
Bounty Hunter allies gain 15% health and protection, and 5 speed per Bounty Hunter ally, doubled for Light Side Bounty Hunter allies. Each time an ability is used, the damage dealt is halfed, the number of hits and crit damage is doubled. When using an ability that deals damage multiple times, it can only critically hit once. Each time an ally deals damage, that ally gains 1% tenacity. When Asajj Ventress (Bounty Hunter) is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Use an ability that deals damage at least 16 times 5 times.** (Only Bounty Hunter allies can contribute to the Contract.)
** So basically use 1 ability 4 times, then the next hits will count.
Reward: Bounty Hunter allies recover 1% Health and Protection whenever they deal damage, and gain a bonus turn whenever an ally is defeated.
Zeta: Light Side and Neutral Bounty Hunter allies recover 1% health and protection for each time damaged, increased by 0.1% per time it has occurred. This cannot exceed the current highest enemy damage incurred by an ability.***
***E.g. highest enemy offense (critted if poss) used in an ability - lowest allied defense (if not true / massive damage) = highest enemy damage incurred by an ability.
Contract: Use an ability that deals damage at least 16 times 5 times.** (Only Bounty Hunter allies can contribute to the Contract.)
** So basically use 1 ability 4 times, then the next hits will count.
Reward: Bounty Hunter allies recover 1% Health and Protection whenever they deal damage, and gain a bonus turn whenever an ally is defeated.
Zeta: Light Side and Neutral Bounty Hunter allies recover 1% health and protection for each time damaged, increased by 0.1% per time it has occurred. This cannot exceed the current highest enemy damage incurred by an ability.***
***E.g. highest enemy offense (critted if poss) used in an ability - lowest allied defense (if not true / massive damage) = highest enemy damage incurred by an ability.
Unique: Abandoned (Omega)
Spoiler
At the start of each enemy turn, Ventress and all her Bounty Hunter allies gain 1 stack of Abandonment. At 10 stacks, this becomes Goodwill(stacking). If an ally with Abandonment or Revenge is defeated, Asajj gains their stacks
Abandonment: At 10 stacks - becomes Goodwill.
Goodwill: +5% Counter Chance, Offence, Defence, Tenacity, Potency, (stacking, max 10)
Abandonment: At 10 stacks - becomes Goodwill.
Goodwill: +5% Counter Chance, Offence, Defence, Tenacity, Potency, (stacking, max 10)
Unique: Redeemed from Darkness (Omega)
Spoiler
When an ally resists a debuff, Ventress and that ally gain 2% turn meter. If a non-tank ally goes below 20% health, they equalise health with Ventress, and Ventress gains taunt for 1 turn.
Unique: Asajj Ventress (Bounty Hunter)’s Payout
Spoiler
Gain 1 speed for each 10% gained critical chance
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