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Grogu_4470
New Rookie
4 years ago

Kit Idea: Asajj Ventress (Bounty Hunter) Pls Check Out

Name: Asajj Ventress (Bounty Hunter)

Image: https://cdn3.whatculture.com/images/2020/10/21fdb820f0dc1fd3-600x338.jpg

Tags: Neutral, Attacker (AGI), Leader, Scoundrel, Bounty Hunter, Unaligned Force User

KIT:


Basic: Nightsister Strike (Omega)
Spoiler
Deal special damage to target enemy, increased by 5% for each defeated unit. Gain 5% critical chance for each defeated ally.


Special: Ruthless Assassin (Zeta)
Spoiler
All other Dark Side Bounty Hunter allies take damage equal to 10% of their total max health and protection, and Asajj recovers health and protection equal to this.

Zeta ~~ All allies lose 30% of their critical chance and critical damage, and Asajj gains critical chance and critical damage equal to 20% of the total amount lost. Deal true damage based on all defeated allies' stat reductions.*
* E.g. 1 defeated ally with -30% cc, cd; -10% hp, prot = 80% reduction ~~ true damage = 80% physical + special offence.


Special: Full Pardon (Omega)
Spoiler
Target ally and Ventress are called to assist, dealing 40% more damage. If that ally is a Dark Side Bounty Hunter, they lose 5% offence, and Ventress gains that amount of offence. Else, both allies gain critical chance up, critical damage up, tenacity up and foresight for 2 turns.


Leader: Hunter with a conscience (Zeta)
Spoiler
Dark Side Bounty Hunter allies have +50% critical chance and critical damage added to their base stats, halved for other Dark Side allies. Light Side and Neutral Bounty Hunter allies gain 30% health and protection. Each time an ability is used, the damage dealt is halfed, and the number of hits is doubleed. When Asajj Ventress (Bounty Hunter) is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Use an ability that deals damage at least 16 times 5 times.** (Only Bounty Hunter allies can contribute to the Contract.)
** So basically use 1 ability 4 times, then the next hits will count.

Reward: Bounty Hunter allies recover 10% Health and Protection at the end of their turns, and gain a bonus turn whenever an ally is defeated.

Zeta: Light Side and Neutral Bounty Hunter allies recover 1% health and protection for each time damaged, increased by 0.1% per time it has occurred. This cannot exceed the current highest enemy damage incurred by an ability.***
***E.g. highest enemy offense (critted if poss) used in an ability - lowest allied defense (if not true / massive damage) = highest enemy damage incurred by an ability.


Unique: Abandoned (Omega)
Spoiler
At the start of each enemy turn, Ventress and all her Bounty Hunter allies gain 1 stack of Abandonment. At 10 stacks, this becomes Revenge (stacking). If an ally with Abandonment or Revenge is defeated, Asajj gains their stacks
Abandonment: At 10 stacks - becomes Revenge.
Revenge: +5% Counter Chance, Offence, Defence, Tenacity, Potency, Critical Chance, Critical Damage (stacking, max 10)


Unique: Asajj Ventress (Bounty Hunter)’s Payout
Spoiler
Gain 5% Defence Penetration per defeated Dark Side and Dark Side Bounty Hunter ally at the start of her turns. If a Dark Side Bounty Hunter ally is defeated, gain 10% of their current stats (not speed)









@Sebek