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avsfsapo's avatar
2 years ago

Krayt Raid effect on guild moves

Just curious if just me...but the new Krayt raid seems to have had a BIG (very Big) effect on guilds "transfers". Suddenly a lot of guilds and guild players that were happy with the "status quo" started moving guild or kicking guild members...
I have players that started looking for Krayt guilds...and players that did great on Rancor, suddenly became less interesting for the guild (and got kicked) as their Krayt performance is much lower.
Not sure if this was intended or desired, but players seem to be moving around A LOT MORE and the player "worth" is now different...having Jabba is a common request these days...
I can understand the economics...but making it all about the Krayt raid does not seem to be making the game more fun or interesting to play...

24 Replies

  • "herd_nerfer;c-2427001" wrote:
    I don't think anyone likes that guilds experience some membership flux when new content is released
    (...) sometimes I do and that's always fun, but most of the time when new things come out, it's a preview of what I'll be working on in six to eight months.

    I am 100% FTP. I always wait months...fine by me, and part of what keeps the game free to guys like me. I really understand.
    MY POINT...in a single update they added a SINGLE NEW RAID with very different objectives and rendered ALL OTHER RAIDS useless (or almost useless).
    I personally have no serious issue with this...but i think there were better ways to do it in order to avoid a big "quake" on the enviroment.

  • We’re having multiple people considering retirement because of krayt well last straw was krayt. My issue with the raid is it’s boring and is consistently running. While the rewards are good enough they don’t trigger the dopamine effect. We are now scoring 130 consistently. It’ll be a long time before we hit 265 so it just feels grindy. This, unfortunately, is just like every other aspect of the game at the moment. I don’t necessarily hate any mode and overall I still enjoy the game but no mode presently is looked forward to.
  • It comes down to wanting to do do new content w/ vigor and enjoy the game w/ others giving it their all as well (especially Raid Loot is now a collective score to determine). Or you being a player who's burning out and skipping out on modes.

    Those two groups don't co-exist well.
  • "Ghost666;c-2427002" wrote:
    "herd_nerfer;c-2427001" wrote:
    I don't think anyone likes that guilds experience some membership flux when new content is released
    (...) sometimes I do and that's always fun, but most of the time when new things come out, it's a preview of what I'll be working on in six to eight months.

    I am 100% FTP. I always wait months...fine by me, and part of what keeps the game free to guys like me. I really understand.
    MY POINT...in a single update they added a SINGLE NEW RAID with very different objectives and rendered ALL OTHER RAIDS useless (or almost useless).
    I personally have no serious issue with this...but i think there were better ways to do it in order to avoid a big "quake" on the enviroment.



    Even for the other raid releases that left the other ones in play we saw the same thing, people leaving chasing the new shiny. Release of the tank saw people jumping to chase GK (pit still existed), STR same, heroic pit same.

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